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Blue commander guide — The Hobbit

The best Blue commanders from The Hobbit.

Start with up to ten mono-blue leaders, then compare up to two options from every matching multicolor identity.

How this list is organized: mono-color sections keep up to ten leaders and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity.

Mono-Blue commanders

7 eligible new commanders exist in this exact printed identity; 7 are included under the series rules.

1
Bilbo, Thief in the Night Magic: The Gathering card

Mono-Blue commander

Bilbo, Thief in the Night

An attack opens another spell from the graveyard while off-hand spells get cheaper.

What the card does: Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.

Bilbo combines a discount with a repeatable opportunity to cast an artifact, instant, or sorcery from the graveyard. The attack trigger does not make that spell free, so reserve mana after deploying and protecting him. Cheap artifacts and useful interaction keep the graveyard stocked without demanding an all-in combo plan.

Why it ranks: Within the Mono-Blue identity, 7 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 689 decks for this commander.

Build towardCheap artifacts, graveyard setup, evasion, haste, and protection.
Pressure pointBilbo must attack to provide the casting permission. Instants and sorceries cast this way are exiled instead of returning to the graveyard.
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2
The Lord of the Eagles Magic: The Gathering card

Mono-Blue commander

The Lord of the Eagles

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying

Why it ranks: Within the Mono-Blue identity, 7 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 407 decks for this commander.

Build towardefficient interaction, commander protection.
Pressure pointHigh mana value magnifies commander tax, so ramp and alternative recovery lines are mandatory.
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3
Gandalf, Shadow's Foe Magic: The Gathering card

Mono-Blue commander

Gandalf, Shadow's Foe

Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.

What the card does: Vigilance When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.

Why it ranks: Within the Mono-Blue identity, 7 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 193 decks for this commander.

Build towardsupport for its named creature type, efficient interaction, commander protection.
Pressure pointHigh mana value magnifies commander tax, so ramp and alternative recovery lines are mandatory.
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4
Elrond, Moon-Reader Magic: The Gathering card

Mono-Blue commander

Elrond, Moon-Reader

Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.

What the card does: Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Why it ranks: Within the Mono-Blue identity, 7 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 149 decks for this commander.

Build towardsupport for its named creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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5
Bilbo, Luckwearer Magic: The Gathering card

Mono-Blue commander

Bilbo, Luckwearer // Burglar's Plot

Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.

What the card does: Bilbo can't be blocked. Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. // Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.)

Why it ranks: Within the Mono-Blue identity, 7 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 126 decks for this commander.

Build towardsupport for its named creature type, evasion, haste, and combat protection, efficient interaction, commander protection.
Pressure pointRemoval before combat can blank the turn; haste, evasion, and protection all consume real deck slots.
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6
Gandalf, Wandering Wizard Magic: The Gathering card

Mono-Blue commander

Gandalf, Wandering Wizard

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {6}: Gandalf's owner shuffles him into their library and draws three cards.

Why it ranks: Within the Mono-Blue identity, 7 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 20 decks for this commander.

Build towardsupport for its named creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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7
Bilbo Baggins, Burglar Magic: The Gathering card

Mono-Blue commander

Bilbo Baggins, Burglar // Take a Glance

Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.

What the card does: When Bilbo Baggins enters, draw a card. // Scry 2. (Then exile this card. You may cast the creature later from exile.)

Why it ranks: Within the Mono-Blue identity, 7 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 8 decks for this commander.

Build towardsupport for its named creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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Simic commanders

2 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

8
Thranduil the Strategist Magic: The Gathering card

Simic commander

Thranduil the Strategist

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: Other Elves you control have "{T}: Add {G} or {U}." Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.

Why it ranks: Within the Simic identity, 2 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 759 decks for this commander.

Build towardsupport for its named creature type, repeatable token makers, efficient interaction, commander protection.
Pressure pointSweepers can erase the board needed to scale the command-zone text.
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9
Thranduil, Sindarin Liege Magic: The Gathering card

Simic commander

Thranduil, Sindarin Liege // Silvan Rally

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: Other Elves you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. // Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.)

Why it ranks: Within the Simic identity, 2 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 608 decks for this commander.

Build towardsupport for its named creature type, repeatable token makers, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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Azorius commanders

3 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

10
Bard, King of Dale Magic: The Gathering card

Azorius commander

Bard, King of Dale

Azorius gets both a token multiplier and a draw multiplier in one commander.

What the card does: Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.

Bard rewards effects that draw outside the first draw of your draw step and effects that make tokens of any kind. Recruit is a natural fit because it draws and can produce a Soldier after the discard. Token-producing draw engines let the two replacement effects support the same plan, but six mana means the deck should function before Bard arrives.

Why it ranks: Within the Azorius identity, 3 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 2,410 decks for this commander.

Build towardRecruit, repeatable draw, token makers, ramp, and board protection.
Pressure pointBard provides no immediate enters-the-battlefield payoff. Holding protection or a follow-up draw effect matters at six mana.
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11
Bard the Bowman Magic: The Gathering card

Azorius commander

Bard the Bowman

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Reach Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.

Why it ranks: Within the Azorius identity, 3 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 70 decks for this commander.

Build towardefficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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Sultai commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

12
Thranduil, the Elvenking Magic: The Gathering card

Sultai commander

Thranduil, the Elvenking

Sultai Elves gain a command-zone toolbox built from the graveyard.

What the card does: Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.

Thranduil turns discarded or milled Elves into activated abilities, so the graveyard doubles as a menu of tools. The legendary-Elf trigger supplies the draw and discard needed to keep that menu growing. Start with abilities you actually want to activate and enough legendary Elves to sustain the hand; an ordinary Elf pile will not exploit both halves equally well.

Why it ranks: Within the Sultai identity, 1 eligible new option exists; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 6,062 decks for this commander.

Build towardElves with useful activated abilities, legendary Elves, selective self-mill, and protection.
Pressure pointGraveyard exile removes the borrowed abilities. Thranduil still needs to obey each ability's costs and activation restrictions.
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Jeskai commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

13
Gandalf, Party Guest Magic: The Gathering card

Jeskai commander

Gandalf, Party Guest

Legendary Wizards turn the beginning of combat into a free-spell window.

What the card does: At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control.

Gandalf asks for legendary Wizards rather than a generic spellslinger board. Each one increases the mana-value ceiling of the instant or sorcery you can cast from hand at the beginning of your combat. Because this does not require attacking, you can keep utility Wizards safe. The deck still needs card draw: free casting does little when the right spell is not in hand.

Why it ranks: Within the Jeskai identity, 1 eligible new option exists; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 2,684 decks for this commander.

Build towardLow-cost legendary Wizards, card selection, impactful instants and sorceries, and protection.
Pressure pointOpponents can remove Wizards before the trigger resolves and lower the ceiling. Casting without paying the mana cost does not waive additional costs.
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