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Black commander guide — The Hobbit

The best Black commanders from The Hobbit.

Start with up to ten mono-black leaders, then compare up to two options from every matching multicolor identity.

How this list is organized: mono-color sections keep up to ten leaders and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity.

Mono-Black commanders

6 eligible new commanders exist in this exact printed identity; 6 are included under the series rules.

1
The Master of Lake-town Magic: The Gathering card

Mono-Black commander

The Master of Lake-town

Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.

What the card does: Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.

Why it ranks: Within the Mono-Black identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 443 decks for this commander.

Build towardgraveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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2
Gollum, Riddle Master Magic: The Gathering card

Mono-Black commander

Gollum, Riddle Master

Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.

What the card does: As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card.

Why it ranks: Within the Mono-Black identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 150 decks for this commander.

Build towardsupport for its named creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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3
The Sackville-Bagginses Magic: The Gathering card

Mono-Black commander

The Sackville-Bagginses

Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.

What the card does: When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life.

Why it ranks: Within the Mono-Black identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 49 decks for this commander.

Build towardsupport for its named creature type, repeatable token makers, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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4
Azog, Moria's Ruin Magic: The Gathering card

Mono-Black commander

Azog, Moria's Ruin

Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.

What the card does: When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)

Why it ranks: Within the Mono-Black identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 29 decks for this commander.

Build towardsupport for its named creature type, repeatable token makers, efficient interaction, commander protection.
Pressure pointSweepers can erase the board needed to scale the command-zone text.
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5
Gollum the Abandoned Magic: The Gathering card

Mono-Black commander

Gollum the Abandoned

The graveyard is an active resource, so self-mill, recursion targets, and protection from graveyard hate matter more than generic value cards.

What the card does: Gollum can't block. When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. {2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.

Why it ranks: Within the Mono-Black identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 28 decks for this commander.

Build towardsupport for its named creature type, graveyard value and expendable permanents, cheap spells and stack interaction, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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6
Gollum, Silent Slinker Magic: The Gathering card

Mono-Black commander

Gollum, Silent Slinker // Meager Meal

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Menace (This creature can't be blocked except by two or more creatures.) // Put a +1/+1 counter on up to one target creature. Target player gains 2 life. (Then exile this card. You may cast the creature later from exile.)

Why it ranks: Within the Mono-Black identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 7 decks for this commander.

Build towardsupport for its named creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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Golgari commanders

3 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

7
Chief of the Wilds Magic: The Gathering card

Golgari commander

Chief of the Wilds

Wolves grow the commander while Wolf and battle triggers happen twice.

What the card does: Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.

Chief supports a Wolf deck with more than a large body. The trigger multiplier applies to other Wolves and battles you control, which rewards selecting permanents with worthwhile triggered abilities instead of only efficient stats. Wolf tokens grow Chief too, but Chief's own counter trigger is not doubled by its second ability.

Why it ranks: Within the Golgari identity, 3 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 1,732 decks for this commander.

Build towardWolves with triggered abilities, Wolf tokens, useful battles, and ways to push combat damage.
Pressure pointThe multiplier needs other permanents to do useful work. Chief alone is a threat, not a complete card-advantage engine.
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8
Tom, Bert, and William Magic: The Gathering card

Golgari commander

Tom, Bert, and William

Turn a large expendable creature into a new hand, then survive death as an artifact.

What the card does: {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)

The sacrifice ability rewards power rather than mana value, so large tokens and temporarily enlarged creatures can draw many cards. When the Trolls die as a creature, their return as an artifact preserves the engine without preserving a creature body. Letting that return happen can be more useful than moving the commander back to the command zone.

Why it ranks: Within the Golgari identity, 3 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 1,043 decks for this commander.

Build towardHigh-power expendable creatures, token production, recursion, and sacrifice payoffs.
Pressure pointThe death return is conditional on having been a creature. Once they are an artifact, destroying them again does not repeat that safety net.
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Rakdos commanders

6 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

9
Smaug the Impenetrable Magic: The Gathering card

Rakdos commander

Smaug the Impenetrable

Noncombat damage becomes Treasure on an indestructible Dragon.

What the card does: Flying, indestructible, haste Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.

This Smaug rewards damage spells that can hit your own commander. Indestructible lets him survive ordinary lethal damage while the trigger produces Treasure equal to the damage actually dealt. Seven mana is a substantial starting cost, so the list needs ramp and useful damage effects even when Smaug is unavailable. His haste also gives the deck a straightforward combat plan.

Why it ranks: Within the Rakdos identity, 6 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 4,248 decks for this commander.

Build towardRamp, repeatable noncombat damage, damage-based sweepers, and Treasure payoffs.
Pressure pointExile, bounce, sacrifice, and toughness reduction can answer an indestructible creature. Damage prevention also stops the Treasure trigger.
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10
The Great Goblin Magic: The Gathering card

Rakdos commander

The Great Goblin

Counters deal damage while creature deaths keep cards available to play.

What the card does: Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.

The Great Goblin connects two plans that already fit Rakdos: growing Goblins or Armies and sacrificing creatures for value. Adding several counters to one creature at once is one trigger, not one trigger per counter. The death ability gives a generous play window through your next turn, but you still need mana and normal timing permission to use those exiled cards.

Why it ranks: Within the Rakdos identity, 6 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 3,719 decks for this commander.

Build towardGoblin and Orc bodies, amass effects, repeatable counter placement, and sacrifice outlets.
Pressure pointThe damage trigger targets one opponent, and impulse-drawn cards can expire. Do not treat either ability as unrestricted card draw.
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Sultai commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

11
Thranduil, the Elvenking Magic: The Gathering card

Sultai commander

Thranduil, the Elvenking

Sultai Elves gain a command-zone toolbox built from the graveyard.

What the card does: Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.

Thranduil turns discarded or milled Elves into activated abilities, so the graveyard doubles as a menu of tools. The legendary-Elf trigger supplies the draw and discard needed to keep that menu growing. Start with abilities you actually want to activate and enough legendary Elves to sustain the hand; an ordinary Elf pile will not exploit both halves equally well.

Why it ranks: Within the Sultai identity, 1 eligible new option exists; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 6,062 decks for this commander.

Build towardElves with useful activated abilities, legendary Elves, selective self-mill, and protection.
Pressure pointGraveyard exile removes the borrowed abilities. Thranduil still needs to obey each ability's costs and activation restrictions.
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