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Green commander guide — The Hobbit

The best Green commanders from The Hobbit.

Start with up to ten mono-green leaders, then compare up to two options from every matching multicolor identity.

How this list is organized: mono-color sections keep up to ten leaders and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity.

Mono-Green commanders

6 eligible new commanders exist in this exact printed identity; 6 are included under the series rules.

1
Beorn the Fierce Magic: The Gathering card

Mono-Green commander

Beorn the Fierce

A Bear commander that recruits other creatures into the tribe and refills your hand.

What the card does: Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.

Beorn's combat trigger can turn a utility creature into a Bear before checking whether you control three Bears. That makes him less dependent on filling every creature slot with printed Bears. Once the threshold is met, drawing two cards each combat keeps a creature deck supplied. His bonus applies to other Bears, so the newly recruited creature can become a meaningful attacker immediately.

Why it ranks: Within the Mono-Green identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 3,721 decks for this commander.

Build towardCheap Bears, useful creatures to turn into Bears, creature protection, and combat payoffs.
Pressure pointThe draw requires three Bears at the trigger's resolution. Losing enough creatures before it resolves can deny the refill.
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2
Radagast of Rhosgobel Magic: The Gathering card

Mono-Green commander

Radagast of Rhosgobel

Play the first creature on each turn at a discount and at instant speed.

What the card does: The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.

Radagast is strongest when you can use his discount on opponents' turns as well as your own. Creatures with useful entry effects become interaction that also advances your board. Keep enough cards in hand and enough untapped mana to use several turns in a round; casting your entire hand on your own turn wastes much of the commander's opportunity.

Why it ranks: Within the Mono-Green identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 2,101 decks for this commander.

Build towardCreature-based interaction, repeatable draw, untap support, and creatures with entry effects.
Pressure pointOnly the first creature spell you cast each turn receives the permission and reduction. Colored mana costs still have to be paid.
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3
The Notary Hobbits Magic: The Gathering card

Mono-Green commander

The Notary Hobbits

Three Halflings arrive together and each can tap for the size of the group.

What the card does: When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control.

A nontoken Notary creates two nonlegendary copies, giving the card a self-contained mana engine after summoning sickness wears off. More Halflings increase the output of every Notary, while untap effects let the same board work again. The mana is colorless, so choose sinks that can actually use it rather than relying on a hand full of green-intensive spells.

Why it ranks: Within the Mono-Green identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 986 decks for this commander.

Build towardHalflings, haste or untap effects, colorless mana sinks, and protection for multiple bodies.
Pressure pointThe token copies do not create another pair of copies. Without haste or protection, the table gets a turn to answer the mana engine.
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4
Bilbo, Fellow Conspirator Magic: The Gathering card

Mono-Green commander

Bilbo, Fellow Conspirator

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: If you would create a Food token, instead create a Food token and a Treasure token.

Why it ranks: Within the Mono-Green identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 92 decks for this commander.

Build towardsupport for its named creature type, repeatable token makers, efficient interaction, commander protection.
Pressure pointSweepers can erase the board needed to scale the command-zone text.
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5
Beorn, Reluctant Host Magic: The Gathering card

Mono-Green commander

Beorn, Reluctant Host // Till and Tend

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Trample // You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Why it ranks: Within the Mono-Green identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 17 decks for this commander.

Build towardsupport for its named creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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6
Galion, Elvenking's Butler Magic: The Gathering card

Mono-Green commander

Galion, Elvenking's Butler

Combat is the value engine, making haste, evasion, and protection structural parts of the deck rather than optional upgrades.

What the card does: Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn.

Why it ranks: Within the Mono-Green identity, 6 eligible new options exist; this guide keeps the complete mono-color field up to ten. The saved EDHREC snapshot reports 9 decks for this commander.

Build towardsupport for its named creature type, evasion, haste, and combat protection, efficient interaction, commander protection.
Pressure pointRemoval before combat can blank the turn; haste, evasion, and protection all consume real deck slots.
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Golgari commanders

3 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

7
Chief of the Wilds Magic: The Gathering card

Golgari commander

Chief of the Wilds

Wolves grow the commander while Wolf and battle triggers happen twice.

What the card does: Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.

Chief supports a Wolf deck with more than a large body. The trigger multiplier applies to other Wolves and battles you control, which rewards selecting permanents with worthwhile triggered abilities instead of only efficient stats. Wolf tokens grow Chief too, but Chief's own counter trigger is not doubled by its second ability.

Why it ranks: Within the Golgari identity, 3 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 1,732 decks for this commander.

Build towardWolves with triggered abilities, Wolf tokens, useful battles, and ways to push combat damage.
Pressure pointThe multiplier needs other permanents to do useful work. Chief alone is a threat, not a complete card-advantage engine.
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8
Tom, Bert, and William Magic: The Gathering card

Golgari commander

Tom, Bert, and William

Turn a large expendable creature into a new hand, then survive death as an artifact.

What the card does: {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)

The sacrifice ability rewards power rather than mana value, so large tokens and temporarily enlarged creatures can draw many cards. When the Trolls die as a creature, their return as an artifact preserves the engine without preserving a creature body. Letting that return happen can be more useful than moving the commander back to the command zone.

Why it ranks: Within the Golgari identity, 3 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 1,043 decks for this commander.

Build towardHigh-power expendable creatures, token production, recursion, and sacrifice payoffs.
Pressure pointThe death return is conditional on having been a creature. Once they are an artifact, destroying them again does not repeat that safety net.
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Simic commanders

2 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

9
Thranduil the Strategist Magic: The Gathering card

Simic commander

Thranduil the Strategist

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: Other Elves you control have "{T}: Add {G} or {U}." Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.

Why it ranks: Within the Simic identity, 2 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 759 decks for this commander.

Build towardsupport for its named creature type, repeatable token makers, efficient interaction, commander protection.
Pressure pointSweepers can erase the board needed to scale the command-zone text.
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10
Thranduil, Sindarin Liege Magic: The Gathering card

Simic commander

Thranduil, Sindarin Liege // Silvan Rally

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: Other Elves you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. // Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.)

Why it ranks: Within the Simic identity, 2 eligible new options exist; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 608 decks for this commander.

Build towardsupport for its named creature type, repeatable token makers, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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Sultai commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

11
Thranduil, the Elvenking Magic: The Gathering card

Sultai commander

Thranduil, the Elvenking

Sultai Elves gain a command-zone toolbox built from the graveyard.

What the card does: Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.

Thranduil turns discarded or milled Elves into activated abilities, so the graveyard doubles as a menu of tools. The legendary-Elf trigger supplies the draw and discard needed to keep that menu growing. Start with abilities you actually want to activate and enough legendary Elves to sustain the hand; an ordinary Elf pile will not exploit both halves equally well.

Why it ranks: Within the Sultai identity, 1 eligible new option exists; this guide keeps the two highest-adoption multicolor leaders. The saved EDHREC snapshot reports 6,062 decks for this commander.

Build towardElves with useful activated abilities, legendary Elves, selective self-mill, and protection.
Pressure pointGraveyard exile removes the borrowed abilities. Thranduil still needs to obey each ability's costs and activation restrictions.
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