Home/Guides/MTG/Best Blue TMNT Commanders

Blue commander guide — Teenage Mutant Ninja Turtles

The best Blue commanders from Teenage Mutant Ninja Turtles.

Start with up to ten mono-blue leaders, then compare up to two of the most adopted options from every matching multicolor identity, including three- and five-color commanders where they genuinely qualify.

How this list is organized: mono-color sections keep up to ten leaders, and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity. Character select cards appear under their printed identity; pairing one with another Character select commander expands the final deck to their combined color identities.

Mono-Blue commanders

21 new commanders are available in this exact printed color identity; 10 are included under the series rules.

1
Donatello, the Brains Magic: The Gathering card

Mono-Blue commander

Donatello, the Brains

Every token-making event gains a Mutagen token, giving artifact, token, and counter decks an extra resource each time.

What the card does: If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 2,418 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, a complementary Character select partner, efficient interaction, commander protection.
Pressure pointThe commander needs outside token makers before its scaling text becomes reliable, and sweepers can erase the accumulated board.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

2
April O'Neil, Live on the Scene Magic: The Gathering card

Mono-Blue commander

April O'Neil, Live on the Scene

Every Mutant, Ninja, or Turtle investigates, while Character select opens a second color and a second command-zone engine.

What the card does: Whenever a Mutant, Ninja, or Turtle you control enters, investigate. Partner—Character select

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 1,457 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, cheap artifacts, artifact recursion, enter-and-leave triggers.
Pressure pointThe deck needs expendable material and recovery; graveyard hate or exile can interrupt the value loop.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

3
Donatello, Mutant Mechanic Magic: The Gathering card

Mono-Blue commander

Donatello, Mutant Mechanic

Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.

What the card does: {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 750 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, cheap artifacts, artifact recursion, efficient interaction.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

4
Krang, Master Mind Magic: The Gathering card

Mono-Blue commander

Krang, Master Mind

A repeatable card-flow engine rewards building around the trigger instead of treating the commander as only a body.

What the card does: Affinity for artifacts When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control.

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 558 decks selecting this leader or Character select option.

Build towardcheap artifacts, artifact recursion, low-cost card flow, efficient interaction, commander protection.
Pressure point8 mana makes removal and commander tax especially punishing; ramp and alternate deployment are structural needs.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

5
Krang, the All-Powerful Magic: The Gathering card

Mono-Blue commander

Krang, the All-Powerful

The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.

What the card does: If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 459 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, efficient interaction, commander protection.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

6
Donatello, Gadget Master Magic: The Gathering card

Mono-Blue commander

Donatello, Gadget Master

Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.

What the card does: Sneak {1}{U} Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 451 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, cheap artifacts, artifact recursion, enter-and-leave triggers.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

7
Kitsune, Dragon's Daughter Magic: The Gathering card

Mono-Blue commander

Kitsune, Dragon's Daughter

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 329 decks selecting this leader or Character select option.

Build towardhaste, evasion, combat protection, efficient interaction, commander protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

8
Mondo Gecko Magic: The Gathering card

Mono-Blue commander

Mondo Gecko

A repeatable card-flow engine rewards building around the trigger instead of treating the commander as only a body.

What the card does: {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 226 decks selecting this leader or Character select option.

Build towardlow-cost card flow, haste, evasion, combat protection, efficient interaction.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

9
April O'Neil, Human Element Magic: The Gathering card

Mono-Blue commander

April O'Neil, Human Element

Token production and +1/+1 counters share one command-zone engine, giving the deck multiple ways to compound each setup turn.

What the card does: Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token.

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 166 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, +1/+1 counters, proliferate or counter multipliers, cheap artifacts.
Pressure pointThe deck needs expendable material and recovery; graveyard hate or exile can interrupt the value loop.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

10
Irma, Part-Time Mutant Magic: The Gathering card

Mono-Blue commander

Irma, Part-Time Mutant

The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.

What the card does: At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.

Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 154 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, the relevant creature-type density, efficient interaction, commander protection.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Azorius commanders

1 new commander is available in this exact printed color identity; 1 is included under the series rules.

11
Don & Leo, Problem Solvers Magic: The Gathering card

Azorius commander

Don & Leo, Problem Solvers

Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.

What the card does: Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.

Why it ranks: Within the Azorius identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 667 decks selecting this leader or Character select option.

Build towardcheap artifacts, artifact recursion, efficient interaction, commander protection.
Pressure pointArtifact wipes and repeated commander removal can attack the engine and its support pieces at the same time.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Dimir commanders

1 new commander is available in this exact printed color identity; 1 is included under the series rules.

12
Krang & Shredder Magic: The Gathering card

Dimir commander

Krang & Shredder

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.

Why it ranks: Within the Dimir identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 595 decks selecting this leader or Character select option.

Build towardhaste, evasion, combat protection, efficient interaction, commander protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Izzet commanders

3 new commanders are available in this exact printed color identity; 2 are included under the series rules.

13
Don & Raph, Hard Science Magic: The Gathering card

Izzet commander

Don & Raph, Hard Science

Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.

What the card does: Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts.

Why it ranks: Within the Izzet identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 408 decks selecting this leader or Character select option.

Build towardcheap artifacts, artifact recursion, haste, evasion, combat protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

14
Baxter Stockman Magic: The Gathering card

Izzet commander

Baxter Stockman

Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.

What the card does: When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.

Why it ranks: Within the Izzet identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 116 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, cheap artifacts, artifact recursion, efficient interaction.
Pressure pointThe commander needs outside token makers before its scaling text becomes reliable, and sweepers can erase the accumulated board.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Simic commanders

3 new commanders are available in this exact printed color identity; 2 are included under the series rules.

15
Mikey & Don, Party Planners Magic: The Gathering card

Simic commander

Mikey & Don, Party Planners

The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.

What the card does: Ward {2} You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.

Why it ranks: Within the Simic identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 611 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, the relevant creature-type density, efficient interaction, commander protection.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

16
Genghis Frog Magic: The Gathering card

Simic commander

Genghis Frog

Token production and +1/+1 counters share one command-zone engine, giving the deck multiple ways to compound each setup turn.

What the card does: Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token.

Why it ranks: Within the Simic identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 282 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, +1/+1 counters, proliferate or counter multipliers, cheap artifacts.
Pressure pointThe deck needs expendable material and recovery; graveyard hate or exile can interrupt the value loop.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Esper commanders

1 new commander is available in this exact printed color identity; 1 is included under the series rules.

17
Splinter, Radical Rat Magic: The Gathering card

Esper commander

Splinter, Radical Rat

Double every triggered ability from a Ninja while making the best attacker unblockable, all from an Esper command zone.

What the card does: If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.

Why it ranks: Within the Esper identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 5,173 decks selecting this leader or Character select option.

Build towardthe relevant creature-type density, efficient interaction, commander protection.
Pressure pointThe command-zone direction is real, but the deck still needs independent draw and interaction when the commander is removed.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Five-Color commanders

2 new commanders are available in this exact printed color identity; 2 are included under the series rules.

18
Leonardo, the Balance Magic: The Gathering card

Five-Color commander

Leonardo, the Balance

Turn one token event each turn into a team-wide counter, then use five-color access and Character select to build the broadest Turtle shell.

What the card does: Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select

Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 13,716 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, +1/+1 counters, proliferate or counter multipliers, a complementary Character select partner.
Pressure pointThe commander needs outside token makers before its scaling text becomes reliable, and sweepers can erase the accumulated board.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

19
Heroes in a Half Shell Magic: The Gathering card

Five-Color commander

Heroes in a Half Shell

Five-color typal combat becomes both team-wide +1/+1 counter growth and repeatable card draw.

What the card does: Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 3,769 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, low-cost card flow, haste, evasion.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...