How this list is organized: mono-color sections keep up to ten leaders, and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity. Character select cards appear under their printed identity; pairing one with another Character select commander expands the final deck to their combined color identities.
Mono-Blue — picks 1–10
Mono-Blue commanders
21 new commanders are available in this exact printed color identity; 10 are included under the series rules.
Mono-Blue commander
Donatello, the Brains
Every token-making event gains a Mutagen token, giving artifact, token, and counter decks an extra resource each time.
What the card does: If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 2,418 decks selecting this leader or Character select option.
Mono-Blue commander
April O'Neil, Live on the Scene
Every Mutant, Ninja, or Turtle investigates, while Character select opens a second color and a second command-zone engine.
What the card does: Whenever a Mutant, Ninja, or Turtle you control enters, investigate. Partner—Character select
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 1,457 decks selecting this leader or Character select option.
Mono-Blue commander
Donatello, Mutant Mechanic
Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.
What the card does: {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 750 decks selecting this leader or Character select option.
Mono-Blue commander
Krang, Master Mind
A repeatable card-flow engine rewards building around the trigger instead of treating the commander as only a body.
What the card does: Affinity for artifacts When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control.
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 558 decks selecting this leader or Character select option.
Mono-Blue commander
Krang, the All-Powerful
The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.
What the card does: If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 459 decks selecting this leader or Character select option.
Mono-Blue commander
Donatello, Gadget Master
Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.
What the card does: Sneak {1}{U} Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 451 decks selecting this leader or Character select option.
Mono-Blue commander
Kitsune, Dragon's Daughter
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 329 decks selecting this leader or Character select option.
Mono-Blue commander
Mondo Gecko
A repeatable card-flow engine rewards building around the trigger instead of treating the commander as only a body.
What the card does: {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 226 decks selecting this leader or Character select option.
Mono-Blue commander
April O'Neil, Human Element
Token production and +1/+1 counters share one command-zone engine, giving the deck multiple ways to compound each setup turn.
What the card does: Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token.
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 166 decks selecting this leader or Character select option.
Mono-Blue commander
Irma, Part-Time Mutant
The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.
What the card does: At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Why it ranks: Within the Mono-Blue identity, 21 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 154 decks selecting this leader or Character select option.
Azorius — pick 11
Azorius commanders
1 new commander is available in this exact printed color identity; 1 is included under the series rules.
Azorius commander
Don & Leo, Problem Solvers
Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.
What the card does: Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
Why it ranks: Within the Azorius identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 667 decks selecting this leader or Character select option.
Dimir — pick 12
Dimir commanders
1 new commander is available in this exact printed color identity; 1 is included under the series rules.
Dimir commander
Krang & Shredder
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
Why it ranks: Within the Dimir identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 595 decks selecting this leader or Character select option.
Izzet — picks 13–14
Izzet commanders
3 new commanders are available in this exact printed color identity; 2 are included under the series rules.
Izzet commander
Don & Raph, Hard Science
Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.
What the card does: Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts.
Why it ranks: Within the Izzet identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 408 decks selecting this leader or Character select option.
Izzet commander
Baxter Stockman
Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.
What the card does: When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.
Why it ranks: Within the Izzet identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 116 decks selecting this leader or Character select option.
Simic — picks 15–16
Simic commanders
3 new commanders are available in this exact printed color identity; 2 are included under the series rules.
Simic commander
Mikey & Don, Party Planners
The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.
What the card does: Ward {2} You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.
Why it ranks: Within the Simic identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 611 decks selecting this leader or Character select option.
Simic commander
Genghis Frog
Token production and +1/+1 counters share one command-zone engine, giving the deck multiple ways to compound each setup turn.
What the card does: Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token.
Why it ranks: Within the Simic identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 282 decks selecting this leader or Character select option.
Esper — pick 17
Esper commanders
1 new commander is available in this exact printed color identity; 1 is included under the series rules.
Esper commander
Splinter, Radical Rat
Double every triggered ability from a Ninja while making the best attacker unblockable, all from an Esper command zone.
What the card does: If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.
Why it ranks: Within the Esper identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 5,173 decks selecting this leader or Character select option.
Five-Color — picks 18–19
Five-Color commanders
2 new commanders are available in this exact printed color identity; 2 are included under the series rules.
Five-Color commander
Leonardo, the Balance
Turn one token event each turn into a team-wide counter, then use five-color access and Character select to build the broadest Turtle shell.
What the card does: Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select
Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 13,716 decks selecting this leader or Character select option.
Five-Color commander
Heroes in a Half Shell
Five-color typal combat becomes both team-wide +1/+1 counter growth and repeatable card draw.
What the card does: Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 3,769 decks selecting this leader or Character select option.



















