Most-played new TMNT command-zone option
Leonardo, the Balance
Turn one token event each turn into a team-wide counter, then use five-color access and Character select to build the broadest Turtle shell.
What the card does: Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 13,716 decks selecting this leader or Character select option.
Commander pick 2
Michelangelo, the Heart
Attack, make Food and a counter, then choose a Character select partner that turns that steady value into the exact two-color deck you want.
What the card does: Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 10,328 decks selecting this leader or Character select option.
Commander pick 3
Raph & Mikey, Troublemakers
Haste makes the first attack immediate, and every swing converts the top of the library into a free creature already in combat.
What the card does: Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 6,290 decks selecting this leader or Character select option.
Commander pick 4
Splinter, Radical Rat
Double every triggered ability from a Ninja while making the best attacker unblockable, all from an Esper command zone.
What the card does: If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 5,173 decks selecting this leader or Character select option.
Commander pick 5
Rat King, Verminister
Routine sacrifice, blink, sneak, and fetch-land play creates Rats before the commander turns three of them into mass name-based recursion.
What the card does: Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 4,526 decks selecting this leader or Character select option.
Commander pick 6
Heroes in a Half Shell
Five-color typal combat becomes both team-wide +1/+1 counter growth and repeatable card draw.
What the card does: Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 3,769 decks selecting this leader or Character select option.
Commander pick 7
Super Shredder
Every other permanent that leaves any battlefield grows a two-mana menace threat, so normal game actions rapidly create commander-damage pressure.
What the card does: Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 3,132 decks selecting this leader or Character select option.
Commander pick 8
Raphael, the Muscle
Mutagen supplies the first counter and Raphael doubles the damage of every creature you modify afterward.
What the card does: Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 2,533 decks selecting this leader or Character select option.
Commander pick 9
Donatello, the Brains
Every token-making event gains a Mutagen token, giving artifact, token, and counter decks an extra resource each time.
What the card does: If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 2,418 decks selecting this leader or Character select option.
Commander pick 10
Dark Leo & Shredder
Sneak in an Orzhov Ninja lord, give attackers deathtouch, and turn successful hits into Ninjas and half-life pressure.
What the card does: Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
Why it ranks: Across all eligible new TMT and TMC legends, this ordering uses current deck adoption as a reproducible signal; the evaluation then tests how much direction and payoff the rules text supplies. EDHREC currently reports 2,286 decks selecting this leader or Character select option.










