How this list is organized: mono-color sections keep up to ten leaders, and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity. Character select cards appear under their printed identity; pairing one with another Character select commander expands the final deck to their combined color identities.
Mono-Black — picks 1–10
Mono-Black commanders
14 new commanders are available in this exact printed color identity; 10 are included under the series rules.
Mono-Black commander
Rat King, Verminister
Routine sacrifice, blink, sneak, and fetch-land play creates Rats before the commander turns three of them into mass name-based recursion.
What the card does: Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 4,526 decks selecting this leader or Character select option.
Mono-Black commander
Super Shredder
Every other permanent that leaves any battlefield grows a two-mana menace threat, so normal game actions rapidly create commander-damage pressure.
What the card does: Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 3,132 decks selecting this leader or Character select option.
Mono-Black commander
Madame Null, Power Broker
Convert life into a matching pile of +1/+1 counters whenever another creature enters.
What the card does: Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 896 decks selecting this leader or Character select option.
Mono-Black commander
Splinter, the Mentor
Permanents leaving the battlefield become a repeatable resource rather than a simple loss of material.
What the card does: Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 677 decks selecting this leader or Character select option.
Mono-Black commander
Shredder, Shadow Master
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 675 decks selecting this leader or Character select option.
Mono-Black commander
Shark Shredder, Killer Clone
Sneak converts an unblocked attacker into a discounted surprise while reopening enter-the-battlefield value from the returned creature.
What the card does: Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 135 decks selecting this leader or Character select option.
Mono-Black commander
Savanti Romero, Time's Exile
The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.
What the card does: Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 96 decks selecting this leader or Character select option.
Mono-Black commander
Rat King, Pale Piper
A repeatable card-flow engine rewards building around the trigger instead of treating the commander as only a body.
What the card does: Menace Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. {2}, Sacrifice a token: Draw a card.
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 88 decks selecting this leader or Character select option.
Mono-Black commander
Armaggon, Future Shark
The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.
What the card does: Flash When Armaggon enters, destroy up to three target creatures.
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 63 decks selecting this leader or Character select option.
Mono-Black commander
Oroku Saki, Shredder Rising
A repeatable card-flow engine rewards building around the trigger instead of treating the commander as only a body.
What the card does: Sneak {1}{B} Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life.
Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 19 decks selecting this leader or Character select option.
Dimir — pick 11
Dimir commanders
1 new commander is available in this exact printed color identity; 1 is included under the series rules.
Dimir commander
Krang & Shredder
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
Why it ranks: Within the Dimir identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 595 decks selecting this leader or Character select option.
Rakdos — pick 12
Rakdos commanders
1 new commander is available in this exact printed color identity; 1 is included under the series rules.
Rakdos commander
Tokka & Rahzar, Terrible Twos
Punish free spells, affinity, delve, evoke, and other mana shortcuts from a compact Rakdos command zone.
What the card does: This spell can't be countered. Menace Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.
Why it ranks: Within the Rakdos identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 884 decks selecting this leader or Character select option.
Orzhov — picks 13–14
Orzhov commanders
3 new commanders are available in this exact printed color identity; 2 are included under the series rules.
Orzhov commander
Dark Leo & Shredder
Sneak in an Orzhov Ninja lord, give attackers deathtouch, and turn successful hits into Ninjas and half-life pressure.
What the card does: Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
Why it ranks: Within the Orzhov identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 2,286 decks selecting this leader or Character select option.
Orzhov commander
Karai, Future of the Foot
Sneak converts an unblocked attacker into a discounted surprise while reopening enter-the-battlefield value from the returned creature.
What the card does: Sneak {2}{W}{B} Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Why it ranks: Within the Orzhov identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 370 decks selecting this leader or Character select option.
Golgari — picks 15–16
Golgari commanders
3 new commanders are available in this exact printed color identity; 2 are included under the series rules.
Golgari commander
Pizza Face, Gastromancer
Make expendable Food, trigger disappear, and turn a disposable artifact into a three-counter Mutant threat each end step.
What the card does: When Pizza Face enters, create a Food token. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types. {10}, {T}, Sacrifice Pizza Face: You gain 15 life.
Why it ranks: Within the Golgari identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 765 decks selecting this leader or Character select option.
Golgari commander
Bebop & Rocksteady
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Why it ranks: Within the Golgari identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 461 decks selecting this leader or Character select option.
Esper — pick 17
Esper commanders
1 new commander is available in this exact printed color identity; 1 is included under the series rules.
Esper commander
Splinter, Radical Rat
Double every triggered ability from a Ninja while making the best attacker unblockable, all from an Esper command zone.
What the card does: If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.
Why it ranks: Within the Esper identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 5,173 decks selecting this leader or Character select option.
Five-Color — picks 18–19
Five-Color commanders
2 new commanders are available in this exact printed color identity; 2 are included under the series rules.
Five-Color commander
Leonardo, the Balance
Turn one token event each turn into a team-wide counter, then use five-color access and Character select to build the broadest Turtle shell.
What the card does: Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select
Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 13,716 decks selecting this leader or Character select option.
Five-Color commander
Heroes in a Half Shell
Five-color typal combat becomes both team-wide +1/+1 counter growth and repeatable card draw.
What the card does: Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 3,769 decks selecting this leader or Character select option.



















