Home/Guides/MTG/Best Black TMNT Commanders

Black commander guide — Teenage Mutant Ninja Turtles

The best Black commanders from Teenage Mutant Ninja Turtles.

Start with up to ten mono-black leaders, then compare up to two of the most adopted options from every matching multicolor identity, including three- and five-color commanders where they genuinely qualify.

How this list is organized: mono-color sections keep up to ten leaders, and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity. Character select cards appear under their printed identity; pairing one with another Character select commander expands the final deck to their combined color identities.

Mono-Black commanders

14 new commanders are available in this exact printed color identity; 10 are included under the series rules.

1
Rat King, Verminister Magic: The Gathering card

Mono-Black commander

Rat King, Verminister

Routine sacrifice, blink, sneak, and fetch-land play creates Rats before the commander turns three of them into mass name-based recursion.

What the card does: Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 4,526 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, +1/+1 counters, proliferate or counter multipliers, enter-and-leave triggers.
Pressure pointThe deck needs expendable material and recovery; graveyard hate or exile can interrupt the value loop.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

2
Super Shredder Magic: The Gathering card

Mono-Black commander

Super Shredder

Every other permanent that leaves any battlefield grows a two-mana menace threat, so normal game actions rapidly create commander-damage pressure.

What the card does: Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 3,132 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, enter-and-leave triggers, sacrifice or blink support, efficient interaction.
Pressure pointThe deck needs expendable material and recovery; graveyard hate or exile can interrupt the value loop.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

3
Madame Null, Power Broker Magic: The Gathering card

Mono-Black commander

Madame Null, Power Broker

Convert life into a matching pile of +1/+1 counters whenever another creature enters.

What the card does: Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 896 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, efficient interaction, commander protection.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

4
Splinter, the Mentor Magic: The Gathering card

Mono-Black commander

Splinter, the Mentor

Permanents leaving the battlefield become a repeatable resource rather than a simple loss of material.

What the card does: Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 677 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, enter-and-leave triggers, sacrifice or blink support, a complementary Character select partner.
Pressure pointThe deck needs expendable material and recovery; graveyard hate or exile can interrupt the value loop.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

5
Shredder, Shadow Master Magic: The Gathering card

Mono-Black commander

Shredder, Shadow Master

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 675 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, enter-and-leave triggers, sacrifice or blink support, haste.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

6
Shark Shredder, Killer Clone Magic: The Gathering card

Mono-Black commander

Shark Shredder, Killer Clone

Sneak converts an unblocked attacker into a discounted surprise while reopening enter-the-battlefield value from the returned creature.

What the card does: Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 135 decks selecting this leader or Character select option.

Build towardenter-and-leave triggers, sacrifice or blink support, haste, evasion, combat protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

7
Savanti Romero, Time's Exile Magic: The Gathering card

Mono-Black commander

Savanti Romero, Time's Exile

The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.

What the card does: Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 96 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, efficient interaction, commander protection.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

8
Rat King, Pale Piper Magic: The Gathering card

Mono-Black commander

Rat King, Pale Piper

A repeatable card-flow engine rewards building around the trigger instead of treating the commander as only a body.

What the card does: Menace Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. {2}, Sacrifice a token: Draw a card.

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 88 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, enter-and-leave triggers, sacrifice or blink support, low-cost card flow.
Pressure pointThe deck needs expendable material and recovery; graveyard hate or exile can interrupt the value loop.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

9
Armaggon, Future Shark Magic: The Gathering card

Mono-Black commander

Armaggon, Future Shark

The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.

What the card does: Flash When Armaggon enters, destroy up to three target creatures.

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 63 decks selecting this leader or Character select option.

Build towardefficient interaction, commander protection.
Pressure point8 mana makes removal and commander tax especially punishing; ramp and alternate deployment are structural needs.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

10
Oroku Saki, Shredder Rising Magic: The Gathering card

Mono-Black commander

Oroku Saki, Shredder Rising

A repeatable card-flow engine rewards building around the trigger instead of treating the commander as only a body.

What the card does: Sneak {1}{B} Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life.

Why it ranks: Within the Mono-Black identity, 14 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 19 decks selecting this leader or Character select option.

Build towardenter-and-leave triggers, sacrifice or blink support, low-cost card flow, haste, evasion.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Dimir commanders

1 new commander is available in this exact printed color identity; 1 is included under the series rules.

11
Krang & Shredder Magic: The Gathering card

Dimir commander

Krang & Shredder

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.

Why it ranks: Within the Dimir identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 595 decks selecting this leader or Character select option.

Build towardhaste, evasion, combat protection, efficient interaction, commander protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Rakdos commanders

1 new commander is available in this exact printed color identity; 1 is included under the series rules.

12
Tokka & Rahzar, Terrible Twos Magic: The Gathering card

Rakdos commander

Tokka & Rahzar, Terrible Twos

Punish free spells, affinity, delve, evoke, and other mana shortcuts from a compact Rakdos command zone.

What the card does: This spell can't be countered. Menace Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.

Why it ranks: Within the Rakdos identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 884 decks selecting this leader or Character select option.

Build towardefficient interaction, commander protection.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Orzhov commanders

3 new commanders are available in this exact printed color identity; 2 are included under the series rules.

13
Dark Leo & Shredder Magic: The Gathering card

Orzhov commander

Dark Leo & Shredder

Sneak in an Orzhov Ninja lord, give attackers deathtouch, and turn successful hits into Ninjas and half-life pressure.

What the card does: Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.

Why it ranks: Within the Orzhov identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 2,286 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, enter-and-leave triggers, sacrifice or blink support, haste.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

14
Karai, Future of the Foot Magic: The Gathering card

Orzhov commander

Karai, Future of the Foot

Sneak converts an unblocked attacker into a discounted surprise while reopening enter-the-battlefield value from the returned creature.

What the card does: Sneak {2}{W}{B} Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.

Why it ranks: Within the Orzhov identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 370 decks selecting this leader or Character select option.

Build towardenter-and-leave triggers, sacrifice or blink support, haste, evasion, combat protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Golgari commanders

3 new commanders are available in this exact printed color identity; 2 are included under the series rules.

15
Pizza Face, Gastromancer Magic: The Gathering card

Golgari commander

Pizza Face, Gastromancer

Make expendable Food, trigger disappear, and turn a disposable artifact into a three-counter Mutant threat each end step.

What the card does: When Pizza Face enters, create a Food token. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types. {10}, {T}, Sacrifice Pizza Face: You gain 15 life.

Why it ranks: Within the Golgari identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 765 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, +1/+1 counters, proliferate or counter multipliers, cheap artifacts.
Pressure pointThe deck needs expendable material and recovery; graveyard hate or exile can interrupt the value loop.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

16
Bebop & Rocksteady Magic: The Gathering card

Golgari commander

Bebop & Rocksteady

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.

Why it ranks: Within the Golgari identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 461 decks selecting this leader or Character select option.

Build towardenter-and-leave triggers, sacrifice or blink support, haste, evasion, combat protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Esper commanders

1 new commander is available in this exact printed color identity; 1 is included under the series rules.

17
Splinter, Radical Rat Magic: The Gathering card

Esper commander

Splinter, Radical Rat

Double every triggered ability from a Ninja while making the best attacker unblockable, all from an Esper command zone.

What the card does: If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.

Why it ranks: Within the Esper identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 5,173 decks selecting this leader or Character select option.

Build towardthe relevant creature-type density, efficient interaction, commander protection.
Pressure pointThe command-zone direction is real, but the deck still needs independent draw and interaction when the commander is removed.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Five-Color commanders

2 new commanders are available in this exact printed color identity; 2 are included under the series rules.

18
Leonardo, the Balance Magic: The Gathering card

Five-Color commander

Leonardo, the Balance

Turn one token event each turn into a team-wide counter, then use five-color access and Character select to build the broadest Turtle shell.

What the card does: Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select

Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 13,716 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, +1/+1 counters, proliferate or counter multipliers, a complementary Character select partner.
Pressure pointThe commander needs outside token makers before its scaling text becomes reliable, and sweepers can erase the accumulated board.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

19
Heroes in a Half Shell Magic: The Gathering card

Five-Color commander

Heroes in a Half Shell

Five-color typal combat becomes both team-wide +1/+1 counter growth and repeatable card draw.

What the card does: Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 3,769 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, low-cost card flow, haste, evasion.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...