
Commander pick 1
Avacyn, Angel of Horror
Avacyn returns each nontoken creature that dies to the battlefield at the next end step.
Avacyn Sacrifice and Reanimation
- Sacrifice outlets turn strong entry and death triggers into repeatable value while Avacyn schedules the creature's return.
- Eight mana requires rocks, rituals, and useful plays before Avacyn arrives. The deck can't be a stack of expensive creatures waiting for its commander.
Exile and Eight-Mana Risk
- Exile removal bypasses the death trigger, and losing Avacyn before other creatures die leaves those sacrifices unrecovered.
- Her 269 decks lead mono-black, and early brewers are testing the same sacrifice timing that makes the engine credible.
Early EDHREC count: 269 decks as of September 19, 2026.
Commander pick 2
Tinybones, Pocket Nuisance
Tinybones makes every discard event hurt all opponents and forces one card from each hand on entry.
Tinybones Group Discard
- Repeatable discard that hits several players produces more damage than one-for-one hand attack and keeps the commander relevant after entry.
- Use wheels and symmetrical discard only when the deck can recover cards faster than the table.
Empty Hands Turn Off the Engine
- Once opponents have no cards, additional discard spells do little, and repeatedly stripping hands can attract the whole table's attention.
- Its 198 decks nearly match Liliana's total, but Tinybones needs a careful card-advantage plan to avoid stalling its own game.
Early EDHREC count: 198 decks as of September 19, 2026.
Commander pick 3
Liliana the Repentant
Liliana mills two whenever another creature or planeswalker enters and offers one six-mana reanimation activation per game.
Liliana Self-Mill Setup
- Cheap creatures and token-producing planeswalkers stock the graveyard while advancing the board, making the exhaust target more predictable.
- Choose the exhaust target for impact, not merely mana value. Once the ability is used, the rest of the deck must still exploit the graveyard.
Exhaust Is a Single Shot
- Commander blink or recasting doesn't reset an exhaust ability, and graveyard hate can remove the best target before six mana is available.
- At 197 decks, Liliana has enough adoption to validate the graveyard plan, but the once-per-game ceiling matters.
Early EDHREC count: 197 decks as of September 19, 2026.
Commander pick 4
Loot, the Anomaly
Loot treats negative power as positive combat damage and can sacrifice creatures to push its power farther below zero.
Loot Negative-Power Combat
- Temporary power reduction becomes an offensive pump, while threshold sacrifice outlets let expendable creatures increase Loot's damage.
- Trample or another form of evasion is essential because a huge negative-power calculation can still be stopped by a small blocker.
Threshold and Rules Complexity
- The activated ability is unavailable before seven graveyard cards, and effects that set rather than modify power need careful rules checks.
- The 164-deck count shows curiosity, but builders should verify every unusual power interaction before buying narrow pieces.
Early EDHREC count: 164 decks as of September 19, 2026.
Commander pick 5
Gideon the Oathless
Gideon taxes targeted removal with ward and pings opponents for playing creatures or activating loyalty abilities.
Gideon Punisher Control
- Token-heavy opponents take repeated damage simply by developing, while planeswalker decks can't activate without adding more pressure.
- Damage multipliers can close games, but removal and draw matter more than filling the deck with situational punishment cards.
One Damage Is Easy to Outrace
- Creature-light decks can ignore much of Gideon's text, and opponents can pay the ward discard when removing him is worth a card.
- Forty-six decks is modest evidence for a meta-dependent commander whose strength changes sharply by pod.
Early EDHREC count: 46 decks as of September 19, 2026.
Commander pick 6
Jhoira, Weatherlight Corsair
Jhoira steals the first historic permanent found in an opponent's library whenever she enters or attacks.
Jhoira Historic Theft
- Blink, haste, and safe attacks create more reveals without forcing your own deck to contain a historic package.
- Choose opponents deliberately. Artifact and legendary-heavy decks offer better hits but can also reveal painful high-mana permanents.
Life Loss and Opponent Variance
- You lose life equal to the stolen card's mana value, and a low-density target can reveal deep without producing a suitable threat.
- Twenty decks supports a theft theme, but the random opponent-owned engine is less dependable than mono-black's graveyard commanders.
Early EDHREC count: 20 decks as of September 19, 2026.
Commander pick 7
Mabel, Bitter Recluse
Mabel removes up to three counters from a creature or planeswalker when she enters.
Mabel Counter Removal Control
- Blink and reanimation can repeatedly strip shield, stun, loyalty, or +1/+1 counters from the permanents that matter most.
- Pair the entry trigger with cards that benefit when counters disappear so Mabel does more than answer occasional targets.
Some Tables Offer No Targets
- Counter-free decks make the commander a small deathtouch creature, and removing counters isn't the same as removing a permanent.
- Eleven decks reflects the narrow matchup dependence, so this is a toolbox choice rather than a general mono-black engine.
Early EDHREC count: 11 decks as of September 19, 2026.

Commander pick 8
Danitha, Spear of Agony
Danitha grows whenever you cast a spell that targets an opponent or one of their creatures.
Danitha Targeted-Spell Voltron
- Efficient removal and drain spells enlarge Danitha while still interacting, so the deck doesn't need bad pump effects.
- First strike improves combat once counters accumulate, but menace, trample, or equipment is still needed to push through several blockers.
One-for-One Spells Can Run Dry
- A hand of targeted interaction builds Danitha but doesn't replace itself, and removal on the commander erases every accumulated counter.
- Nine decks is exploratory interest. Prioritize cards that would make a mono-black control deck even without Danitha.
Early EDHREC count: 9 decks as of September 19, 2026.
Commander pick 9
Winter, Tormented Loner
Winter turns one sacrificed creature or planeswalker into an edict for every opponent and grows from graveyard bodies.
Winter Sacrifice-Control
- Creatures with death triggers make the entry sacrifice profitable, while self-mill increases Winter's power without additional battlefield setup.
- Reanimation gives the sacrificed card another job and helps rebuild after using Winter as a removal spell.
Opponents Choose What Dies
- Each opponent sacrifices their least valuable creature, and token boards blunt the entry trigger unless the deck clears fodder first.
- Eight decks makes Winter a low-confidence inclusion despite a coherent sacrifice and graveyard plan.
Early EDHREC count: 8 decks as of September 19, 2026.
Commander pick 10
Massacre Girl, Most Wanted
Massacre Girl drains on allied deaths and grows whenever an opponent takes noncombat damage.
Massacre Girl Aristocrats Burn
- Sacrifice loops trigger both the direct damage and the life gain, while pingers and damage doublers increase her counters.
- Use expendable creatures that replace themselves so building Massacre Girl doesn't empty the battlefield and hand at once.
The Commander Still Has to Attack
- Counters make Massacre Girl large, but she lacks built-in evasion and loses all that growth to ordinary removal.
- Her eight-deck sample is tiny, so the recommendation is for builders who want aristocrats to end through combat as well as drain.
Early EDHREC count: 8 decks as of September 19, 2026.
Commander pick 1
Vraska, the Cutting Glare
Vraska destroys any opposing permanent on entry once you control six lands, giving Golgari a reusable removal commander.
Vraska Six-Land Control
- Ramp and land recursion turn on the entry trigger early, while blink or reanimation can convert Vraska into repeated permanent removal.
- The Treasure given to the opponent matters. Target the permanent whose removal is worth improving that player's mana.
Before Six Lands, Vraska Is Small
- The entry ability does nothing early, and repeatedly recasting a five-mana commander can outpace the value of one removal spell.
- Twenty decks leads Golgari's small field, but the recommendation depends on reliably reaching six lands.
Early EDHREC count: 20 decks as of September 19, 2026.
Commander pick 2
Hapatra, the Desert Fang
Hapatra distributes graveyard-scaled -1/-1 counters to as many as three opposing creatures on entry.
Hapatra Graveyard Counter Control
- Self-mill should include at least a few high-mana cards so the entry trigger can kill meaningful creatures instead of merely shrinking them.
- Blink and reanimation reuse the removal, while counter payoffs turn any survivors into additional value.
Graveyard Hate Shrinks the Answer
- An empty or low-mana graveyard makes the trigger weak, and indestructible creatures can survive even a large counter placement.
- Only four decks exist in the snapshot, so Hapatra remains a speculative control build rather than an established Golgari choice.
Early EDHREC count: 4 decks as of September 19, 2026.
Commander pick 1
Ingris Stingerquill
Ingris Stingerquill is Reality Fracture's early popularity winner. Its 1,275 EDHREC decks put it comfortably ahead of the rest of the field.
Why Players Are Building Ingris
- Every attacking creature deals one damage to each opponent. A board of five attackers produces 15 total damage before blockers or combat damage matter.
- Token makers, extra combat steps, and damage multipliers all strengthen the same plan. The deck doesn't need to stretch for unusual synergies.
- Ingris can spend four mana to create a Cadet and give your creatures haste. That helps rebuild after removal and gives excess mana a useful destination.
Why It Ranks Behind Samut
- Ingris needs a developed attacking board. Sweepers, repeated commander removal, and larger blockers can all reduce the deck to a collection of small creatures.
- The commander is powerful, but its plan is easier to disrupt than Samut's. Ingris exposes more permanents and usually gives opponents more time to see the winning turn coming.
- We still think Ingris is the best choice for players who want a direct, aggressive deck with an obvious upgrade path.
Early EDHREC count: 1,275 decks as of September 19, 2026.
Commander pick 1
Uldaros Theorix
Uldaros converts a stocked graveyard into a six-mana bundle of copied spells when cast.
Uldaros Graveyard Type Package
- Self-mill should diversify card types so the entry trigger can copy a creature, artifact, instant, and other useful options at once.
- Choose a compact package whose combined mana value stays under six. Expensive graveyard hits look exciting but can make the free-cast restriction awkward.
Cast Trigger and Graveyard Exposure
- Blinking Uldaros won't retrigger the payoff, and graveyard hate can erase the carefully assembled menu before the commander resolves.
- Its 304 decks make it the clear Dimir representative, supported by a concrete build pattern rather than color identity alone.
Early EDHREC count: 304 decks as of September 19, 2026.

Commander pick 1
Niv-Mizzet, Ghost Counsel
Niv-Mizzet, Ghost Counsel lets you pay back the life you gain to draw that many cards. Its tap ability provides the first life-gain trigger while draining every opponent.
Why Niv Has Combo Potential
- Large life-gain events can become large bursts of cards. Cards that recover the spent life can keep that engine running.
- Life-payment payoffs give the deck another way to profit. Niv isn't asking you to preserve the highest possible life total.
- Cleanup-step interactions are already appearing in public discussion. That suggests the commander has more depth than an ordinary lifegain list.
Why We're Still Cautious
- Niv costs five mana and usually needs another card before the ability becomes exceptional. That leaves the engine vulnerable to removal and tempo loss.
- Drawing a large number of cards can require paying a dangerous amount of life. The deck needs a reliable way to stabilize after converting life into resources.
- We expect this commander to improve as players find cleaner loops. For now, the setup keeps it below the more self-contained options.
Early EDHREC count: 732 decks as of September 19, 2026.
Commander pick 2
Edgar, Ancient Bloodlord
Edgar turns each allied death into life, then sacrifices creatures or planeswalkers to grow and gain menace.
Edgar Aristocrats Pressure
- Disposable creatures and death triggers feed Edgar while preserving the life-gain engine for cards that care about repeated life changes.
- Planeswalkers are legal sacrifice material, but the deck shouldn't run weak walkers only to enlarge the commander.
Edgar Needs Outside Payoffs
- A larger menace creature is still a combat plan, and graveyard hate can reduce the value of creatures chosen as sacrifice fodder.
- Nineteen decks trails Niv-Mizzet sharply in Orzhov, so Edgar is the specialist aristocrats choice rather than the default.
Early EDHREC count: 19 decks as of September 19, 2026.
Commander pick 1
The Ur-Sphinx
The Ur-Sphinx has quickly become one of Reality Fracture's defining commanders. Sphinx tribal already had plenty of recognizable cards, and this commander gives them both a discount and a reason to attack.
Why The Ur-Sphinx Works
- Eminence discounts your other Sphinx spells while The Ur-Sphinx remains in the command zone. You receive value before risking mana on an expensive commander.
- Attacking with Sphinxes mills every player and lets you cast cards milled by the trigger for free. More attacking Sphinxes mean more chances to find something worth stealing.
- The deck has a clear identity without being completely predetermined. Builders still have to choose between heavier tribal lists, control shells, and packages such as Sphinx's Approach.
The Main Deck-Building Problem
- Sphinxes are expensive. The deck needs early ramp and cost reduction rather than assuming one point of Eminence reduction will solve the curve.
- The Ur-Sphinx also becomes difficult to recast after removal. The best lists will include card advantage and threats that work without the commander.
- We'd keep the Sphinx count high enough to make the attack trigger reliable. Five or six creatures won't turn this into a convincing tribal deck.
Early EDHREC count: 1,158 decks as of September 19, 2026.
Commander pick 1
Jace, Multiverse Architect
Jace, Multiverse Architect looks like a five-color planeswalker commander, but its most interesting ability points toward a controlled Polymorph deck.
The Polymorph Plan
- Jace can exile another creature or planeswalker you control, then reveal cards until it finds a creature or planeswalker to put onto the battlefield.
- Token makers provide disposable targets without adding weak creatures to the library. A carefully limited hit package makes the result much more predictable.
- Jace's plus ability can return an unwanted card from your hand to the bottom of the library. That's helpful when you draw a creature you wanted to find with the minus ability.
Why Jace Ranks Seventh
- The deck needs a battlefield target, a worthwhile library hit, and enough protection to keep Jace alive. That's more setup than several commanders above it require.
- Adding an ordinary value creature can weaken every future activation. Jace rewards disciplined deck construction rather than a pile of generally good cards.
- The ceiling is still high. We'd begin with token makers and a small number of exceptional hits instead of defaulting to generic Superfriends.
Early EDHREC count: 1,003 decks as of September 19, 2026.
Commander pick 2
Nissa, Leyline Tamer
Nissa draws on every landfall trigger and cheats one creature into play on the first trigger each turn.
Nissa Landfall Creature Selection
- Fetch lands and instant-speed land drops can draw across the table, while the first trigger's creature hit rewards a deliberately curated creature suite.
- Keep utility creatures impactful at every stage. A narrow high-end package makes the free hit better but leaves ordinary draws clumsy.
Four Colors and Random Hits
- The mana base must support four colors plus repeated landfall, and the first creature revealed isn't always the creature the table demands.
- The 463-deck snapshot is substantial, but Nissa's construction cost is higher than the raw value text first suggests.
Early EDHREC count: 463 decks as of September 19, 2026.
Commander pick 1
Tam, the Possibility
Tam, the Possibility reduces the cost of your planeswalker spells and can proliferate once for each planeswalker type among planeswalkers you control.
Why Tam Makes the List
- Cost reduction from the command zone helps a strategy filled with expensive permanents. That benefit matters before Tam ever activates.
- A developed battlefield can turn the five-color activation into several proliferate events. That can push multiple planeswalkers toward their ultimate abilities at once.
- Tam provides a clear reason to vary the types of planeswalkers in the deck rather than selecting them only by color or individual strength.
Why Tam Stops at Tenth
- The deck needs five colors of mana, several planeswalkers, protection, and time. That's a demanding setup at a multiplayer table.
- Planeswalkers attract attacks even before Tam begins proliferating. Sweepers and defensive permanents are part of the deck's real cost.
- Repeated commander removal can leave the deck with expensive cards and no efficient way to accelerate their loyalty.
Early EDHREC count: 567 decks as of September 19, 2026.

















