How this list is organized: mono-color sections keep up to ten leaders, and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity. Character select cards appear under their printed identity; pairing one with another Character select commander expands the final deck to their combined color identities.
Mono-Red — picks 1–10
Mono-Red commanders
17 new commanders are available in this exact printed color identity; 10 are included under the series rules.
Mono-Red commander
Raphael, the Muscle
Mutagen supplies the first counter and Raphael doubles the damage of every creature you modify afterward.
What the card does: Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 2,533 decks selecting this leader or Character select option.
Mono-Red commander
Slash, Reptile Rampager
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token.
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 410 decks selecting this leader or Character select option.
Mono-Red commander
Raphael, Ninja Destroyer
The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.
What the card does: Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 215 decks selecting this leader or Character select option.
Mono-Red commander
Casey Jones, Back Alley Brute
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 212 decks selecting this leader or Character select option.
Mono-Red commander
Casey Jones, Asphalt Hooligan
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Double strike {4}: Double Casey Jones's power until end of turn. Any player may activate this ability.
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 197 decks selecting this leader or Character select option.
Mono-Red commander
Casey Jones, Vigilante
The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.
What the card does: When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 175 decks selecting this leader or Character select option.
Mono-Red commander
Raphael, Tough Turtle
The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.
What the card does: Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent.
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 94 decks selecting this leader or Character select option.
Mono-Red commander
Raphael, the Nightwatcher
Sneak converts an unblocked attacker into a discounted surprise while reopening enter-the-battlefield value from the returned creature.
What the card does: Sneak {1}{R}{R} Attacking creatures you control have double strike.
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 93 decks selecting this leader or Character select option.
Mono-Red commander
Casey Jones, Jury-Rig Justiciar
Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.
What the card does: Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 44 decks selecting this leader or Character select option.
Mono-Red commander
Tempestra, Dame of Games
Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.
What the card does: {2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 34 decks selecting this leader or Character select option.
Rakdos — pick 11
Rakdos commanders
1 new commander is available in this exact printed color identity; 1 is included under the series rules.
Rakdos commander
Tokka & Rahzar, Terrible Twos
Punish free spells, affinity, delve, evoke, and other mana shortcuts from a compact Rakdos command zone.
What the card does: This spell can't be countered. Menace Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.
Why it ranks: Within the Rakdos identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 884 decks selecting this leader or Character select option.
Gruul — pick 12
Gruul commanders
1 new commander is available in this exact printed color identity; 1 is included under the series rules.
Gruul commander
Raph & Mikey, Troublemakers
Haste makes the first attack immediate, and every swing converts the top of the library into a free creature already in combat.
What the card does: Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Why it ranks: Within the Gruul identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 6,290 decks selecting this leader or Character select option.
Izzet — picks 13–14
Izzet commanders
3 new commanders are available in this exact printed color identity; 2 are included under the series rules.
Izzet commander
Don & Raph, Hard Science
Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.
What the card does: Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts.
Why it ranks: Within the Izzet identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 408 decks selecting this leader or Character select option.
Izzet commander
Baxter Stockman
Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.
What the card does: When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.
Why it ranks: Within the Izzet identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 116 decks selecting this leader or Character select option.
Boros — picks 15–16
Boros commanders
3 new commanders are available in this exact printed color identity; 2 are included under the series rules.
Boros commander
The Neutrinos
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Flying Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
Why it ranks: Within the Boros identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 470 decks selecting this leader or Character select option.
Boros commander
Raph & Leo, Sibling Rivals
The commander turns a successful combat step into the deck's main source of pressure or value.
What the card does: Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Why it ranks: Within the Boros identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 331 decks selecting this leader or Character select option.
Five-Color — picks 17–18
Five-Color commanders
2 new commanders are available in this exact printed color identity; 2 are included under the series rules.
Five-Color commander
Leonardo, the Balance
Turn one token event each turn into a team-wide counter, then use five-color access and Character select to build the broadest Turtle shell.
What the card does: Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select
Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 13,716 decks selecting this leader or Character select option.
Five-Color commander
Heroes in a Half Shell
Five-color typal combat becomes both team-wide +1/+1 counter growth and repeatable card draw.
What the card does: Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 3,769 decks selecting this leader or Character select option.


















