Home/Guides/MTG/Best Red TMNT Commanders

Red commander guide — Teenage Mutant Ninja Turtles

The best Red commanders from Teenage Mutant Ninja Turtles.

Start with up to ten mono-red leaders, then compare up to two of the most adopted options from every matching multicolor identity, including three- and five-color commanders where they genuinely qualify.

How this list is organized: mono-color sections keep up to ten leaders, and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity. Character select cards appear under their printed identity; pairing one with another Character select commander expands the final deck to their combined color identities.

Mono-Red commanders

17 new commanders are available in this exact printed color identity; 10 are included under the series rules.

1
Raphael, the Muscle Magic: The Gathering card

Mono-Red commander

Raphael, the Muscle

Mutagen supplies the first counter and Raphael doubles the damage of every creature you modify afterward.

What the card does: Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 2,533 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, a complementary Character select partner, efficient interaction, commander protection.
Pressure pointThe commander needs outside token makers before its scaling text becomes reliable, and sweepers can erase the accumulated board.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

2
Slash, Reptile Rampager Magic: The Gathering card

Mono-Red commander

Slash, Reptile Rampager

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token.

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 410 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, haste, evasion, combat protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

3
Raphael, Ninja Destroyer Magic: The Gathering card

Mono-Red commander

Raphael, Ninja Destroyer

The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.

What the card does: Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 215 decks selecting this leader or Character select option.

Build towardefficient interaction, commander protection.
Pressure pointThe command-zone direction is real, but the deck still needs independent draw and interaction when the commander is removed.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

4
Casey Jones, Back Alley Brute Magic: The Gathering card

Mono-Red commander

Casey Jones, Back Alley Brute

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 212 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, haste, evasion, combat protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

5
Casey Jones, Asphalt Hooligan Magic: The Gathering card

Mono-Red commander

Casey Jones, Asphalt Hooligan

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Double strike {4}: Double Casey Jones's power until end of turn. Any player may activate this ability.

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 197 decks selecting this leader or Character select option.

Build towardhaste, evasion, combat protection, efficient interaction, commander protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

6
Casey Jones, Vigilante Magic: The Gathering card

Mono-Red commander

Casey Jones, Vigilante

The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.

What the card does: When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 175 decks selecting this leader or Character select option.

Build towardefficient interaction, commander protection.
Pressure pointThe command-zone direction is real, but the deck still needs independent draw and interaction when the commander is removed.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

7
Raphael, Tough Turtle Magic: The Gathering card

Mono-Red commander

Raphael, Tough Turtle

The rules text offers a defined build-around, but the surrounding deck must supply card flow, protection, and a reliable closing plan.

What the card does: Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent.

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 94 decks selecting this leader or Character select option.

Build towardefficient interaction, commander protection.
Pressure pointThe command-zone direction is real, but the deck still needs independent draw and interaction when the commander is removed.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

8
Raphael, the Nightwatcher Magic: The Gathering card

Mono-Red commander

Raphael, the Nightwatcher

Sneak converts an unblocked attacker into a discounted surprise while reopening enter-the-battlefield value from the returned creature.

What the card does: Sneak {1}{R}{R} Attacking creatures you control have double strike.

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 93 decks selecting this leader or Character select option.

Build towardenter-and-leave triggers, sacrifice or blink support, haste, evasion, combat protection.
Pressure pointThe command-zone direction is real, but the deck still needs independent draw and interaction when the commander is removed.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

9
Casey Jones, Jury-Rig Justiciar Magic: The Gathering card

Mono-Red commander

Casey Jones, Jury-Rig Justiciar

Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.

What the card does: Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 44 decks selecting this leader or Character select option.

Build towardcheap artifacts, artifact recursion, efficient interaction, commander protection.
Pressure pointArtifact wipes and repeated commander removal can attack the engine and its support pieces at the same time.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

10
Tempestra, Dame of Games Magic: The Gathering card

Mono-Red commander

Tempestra, Dame of Games

Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.

What the card does: {2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.

Why it ranks: Within the Mono-Red identity, 17 eligible options exist; this guide keeps up to ten mono-color leaders. EDHREC currently reports 34 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, cheap artifacts, artifact recursion, enter-and-leave triggers.
Pressure pointThe deck needs expendable material and recovery; graveyard hate or exile can interrupt the value loop.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Rakdos commanders

1 new commander is available in this exact printed color identity; 1 is included under the series rules.

11
Tokka & Rahzar, Terrible Twos Magic: The Gathering card

Rakdos commander

Tokka & Rahzar, Terrible Twos

Punish free spells, affinity, delve, evoke, and other mana shortcuts from a compact Rakdos command zone.

What the card does: This spell can't be countered. Menace Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.

Why it ranks: Within the Rakdos identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 884 decks selecting this leader or Character select option.

Build towardefficient interaction, commander protection.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Gruul commanders

1 new commander is available in this exact printed color identity; 1 is included under the series rules.

12
Raph & Mikey, Troublemakers Magic: The Gathering card

Gruul commander

Raph & Mikey, Troublemakers

Haste makes the first attack immediate, and every swing converts the top of the library into a free creature already in combat.

What the card does: Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Why it ranks: Within the Gruul identity, 1 eligible option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 6,290 decks selecting this leader or Character select option.

Build towardhaste, evasion, combat protection, efficient interaction, commander protection.
Pressure point7 mana makes removal and commander tax especially punishing; ramp and alternate deployment are structural needs.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Izzet commanders

3 new commanders are available in this exact printed color identity; 2 are included under the series rules.

13
Don & Raph, Hard Science Magic: The Gathering card

Izzet commander

Don & Raph, Hard Science

Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.

What the card does: Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts.

Why it ranks: Within the Izzet identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 408 decks selecting this leader or Character select option.

Build towardcheap artifacts, artifact recursion, haste, evasion, combat protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

14
Baxter Stockman Magic: The Gathering card

Izzet commander

Baxter Stockman

Artifact synergies turn ordinary setup pieces into the fuel or payoff for the command-zone ability.

What the card does: When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.

Why it ranks: Within the Izzet identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 116 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, cheap artifacts, artifact recursion, efficient interaction.
Pressure pointThe commander needs outside token makers before its scaling text becomes reliable, and sweepers can erase the accumulated board.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Boros commanders

3 new commanders are available in this exact printed color identity; 2 are included under the series rules.

15
The Neutrinos Magic: The Gathering card

Boros commander

The Neutrinos

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Flying Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.

Why it ranks: Within the Boros identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 470 decks selecting this leader or Character select option.

Build towardhaste, evasion, combat protection, efficient interaction, commander protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

16
Raph & Leo, Sibling Rivals Magic: The Gathering card

Boros commander

Raph & Leo, Sibling Rivals

The commander turns a successful combat step into the deck's main source of pressure or value.

What the card does: Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.

Why it ranks: Within the Boros identity, 3 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 331 decks selecting this leader or Character select option.

Build towardhaste, evasion, combat protection, efficient interaction, commander protection.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

Five-Color commanders

2 new commanders are available in this exact printed color identity; 2 are included under the series rules.

17
Leonardo, the Balance Magic: The Gathering card

Five-Color commander

Leonardo, the Balance

Turn one token event each turn into a team-wide counter, then use five-color access and Character select to build the broadest Turtle shell.

What the card does: Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select

Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 13,716 decks selecting this leader or Character select option.

Build towardrepeatable token makers, artifact-token payoffs, +1/+1 counters, proliferate or counter multipliers, a complementary Character select partner.
Pressure pointThe commander needs outside token makers before its scaling text becomes reliable, and sweepers can erase the accumulated board.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...

18
Heroes in a Half Shell Magic: The Gathering card

Five-Color commander

Heroes in a Half Shell

Five-color typal combat becomes both team-wide +1/+1 counter growth and repeatable card draw.

What the card does: Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

Why it ranks: Within the Five-Color identity, 2 eligible options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 3,769 decks selecting this leader or Character select option.

Build toward+1/+1 counters, proliferate or counter multipliers, low-cost card flow, haste, evasion.
Pressure pointThe engine needs a safe combat step, so haste, evasion, and protection consume real deck slots.
TCG Spikes tracked priceSee tracked price

Loading the matching printing from our card page...