How this list is organized: mono-color sections keep up to ten leaders and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity.
Simic — pick 1
Simic commanders
1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.
Simic commander
Tam, Mindful First-Year
The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.
What the card does: Each other creature you control has hexproof from each of its colors. {T}: Target creature you control becomes all colors until end of turn.
Why it ranks: Within the Simic identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 679 decks for this commander.
Izzet — picks 2–3
Izzet commanders
2 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.
Izzet commander
Ashling, Rekindled // Ashling, Rimebound
Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.
What the card does: Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. // Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. At the beginnin...
Why it ranks: Within the Izzet identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 5,146 decks for this commander.
Izzet commander
Sanar, Innovative First-Year
The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.
What the card does: Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Why it ranks: Within the Izzet identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 624 decks for this commander.
Azorius — pick 4
Azorius commanders
1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.
Azorius commander
Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield
Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.
What the card does: Sygg can't be blocked. Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. // Sygg can't be blocked. Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you contr...
Why it ranks: Within the Azorius identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 2,250 decks for this commander.
Sultai — pick 5
Sultai commanders
1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.
Sultai commander
Maralen, Fae Ascendant
The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.
What the card does: Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Why it ranks: Within the Sultai identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 20,696 decks for this commander.
Five-Color — picks 6–7
Five-Color commanders
2 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.
Five-Color commander
Ashling, the Limitless
Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.
What the card does: Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
Why it ranks: Within the Five-Color identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 24,254 decks for this commander.
Five-Color commander
Mass of Mysteries
Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.
What the card does: First strike, vigilance, trample At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Why it ranks: Within the Five-Color identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 2,153 decks for this commander.







