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Green commander guide — Lorwyn Eclipsed

The best Green commanders from Lorwyn Eclipsed.

Start with up to ten mono-green leaders, then compare up to two adopted options from every matching multicolor identity.

How this list is organized: mono-color sections keep up to ten leaders and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity.

Mono-Green commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

1
Ferrafor, Young Yew Magic: The Gathering card

Mono-Green commander

Ferrafor, Young Yew

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. {T}: Double the number of each kind of counter on target creature.

Why it ranks: Within the Mono-Green identity, 1 eligible new option exists; this guide keeps the complete mono-color field up to ten. EDHREC currently reports 249 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, efficient interaction, commander protection.
Pressure pointHigh mana value magnifies commander tax, so ramp and alternative recovery lines are mandatory.
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Golgari commanders

3 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

2
High Perfect Morcant Magic: The Gathering card

Golgari commander

High Perfect Morcant

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Why it ranks: Within the Golgari identity, 3 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 16,780 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, the relevant Lorwyn creature type, cheap spells and stack interaction, efficient interaction.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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3
Lluwen, Imperfect Naturalist Magic: The Gathering card

Golgari commander

Lluwen, Imperfect Naturalist

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. {2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Why it ranks: Within the Golgari identity, 3 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 1,808 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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Simic commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

4
Tam, Mindful First-Year Magic: The Gathering card

Simic commander

Tam, Mindful First-Year

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Each other creature you control has hexproof from each of its colors. {T}: Target creature you control becomes all colors until end of turn.

Why it ranks: Within the Simic identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 679 decks for this commander.

Build towardefficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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Selesnya commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

5
Brigid, Clachan's Heart Magic: The Gathering card

Selesnya commander

Brigid, Clachan's Heart // Brigid, Doun's Mind

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. // {T}: Add X {G} or X {W}, where X is the number of other creatures you control. At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid.

Why it ranks: Within the Selesnya identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 6,246 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, efficient interaction, commander protection.
Pressure pointSweepers can erase the board needed to scale the command-zone text.
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Jund commanders

2 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

6
Auntie Ool, Cursewretch Magic: The Gathering card

Jund commander

Auntie Ool, Cursewretch

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.

Why it ranks: Within the Jund identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 17,920 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, the relevant Lorwyn creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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7
The Reaper, King No More Magic: The Gathering card

Jund commander

The Reaper, King No More

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.

Why it ranks: Within the Jund identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 5,553 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointHigh mana value magnifies commander tax, so ramp and alternative recovery lines are mandatory.
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Sultai commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

8
Maralen, Fae Ascendant Magic: The Gathering card

Sultai commander

Maralen, Fae Ascendant

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

Why it ranks: Within the Sultai identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 20,696 decks for this commander.

Build towardthe relevant Lorwyn creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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Abzan commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

9
Doran, Besieged by Time Magic: The Gathering card

Abzan commander

Doran, Besieged by Time

Combat is the value engine, making haste, evasion, and protection structural parts of the deck rather than optional upgrades.

What the card does: Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.

Why it ranks: Within the Abzan identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 11,996 decks for this commander.

Build towardthe relevant Lorwyn creature type, evasion, haste, and combat protection, efficient interaction, commander protection.
Pressure pointRemoval before combat can blank the turn; haste, evasion, and protection all consume real deck slots.
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Five-Color commanders

2 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

10
Ashling, the Limitless Magic: The Gathering card

Five-Color commander

Ashling, the Limitless

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.

Why it ranks: Within the Five-Color identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 24,254 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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11
Mass of Mysteries Magic: The Gathering card

Five-Color commander

Mass of Mysteries

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: First strike, vigilance, trample At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Why it ranks: Within the Five-Color identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 2,153 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, evasion, haste, and combat protection, efficient interaction, commander protection.
Pressure pointRemoval before combat can blank the turn; haste, evasion, and protection all consume real deck slots.
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