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Green Commander guide | Avatar: The Last Airbender

The Best Green Avatar: The Last Airbender Commanders

Start with the mono-green field, then compare the two most-built options from every matching multicolor identity. Each pick is short, direct, and ready to turn into a deck.

Best Mono-Green Avatar Commanders

  • 11 eligible new commanders exist in this exact color identity.
  • 10 are included under the series cap.
1
Toph, Earthbending Master Magic: The Gathering card

Mono-Green commander

Toph, Earthbending Master

Animate lands, grow them with counters, and turn the mana base into the deck's main threat package.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 4,729 decks.
  • Build toward: landfall and land-creature support, +1/+1 counter support, haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Creature removal can become land disruption. Keep enough ordinary mana sources and recursion to recover.
  • Card text: Landfall : Whenever a land you control enters, you get an experience counter. Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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2
The Cabbage Merchant Magic: The Gathering card

Mono-Green commander

The Cabbage Merchant

Let opposing noncreature spells stock the pantry, then turn Foods into fixing and damage insurance.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 4,105 decks.
  • Build toward: artifact tokens and artifact payoffs, haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Removal before combat can blank the turn. Haste and protection are real deck-building costs.
  • Card text: Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacrifice a Food token. Tap two untapped Foods you control: Add one mana of any color.
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3
The Earth King Magic: The Gathering card

Mono-Green commander

The Earth King

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 1,857 decks.
  • Build toward: haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Removal before combat can blank the turn. Haste and protection are real deck-building costs.
  • Card text: When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
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4
Avatar Kyoshi, Earthbender Magic: The Gathering card

Mono-Green commander

Avatar Kyoshi, Earthbender

Animate lands, grow them with counters, and turn the mana base into the deck's main threat package.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 1,031 decks.
  • Build toward: landfall and land-creature support, efficient interaction, independent card draw.
  • Pressure point: Commander tax arrives quickly. The deck needs ramp and a game plan that still functions without its leader.
  • Card text: During your turn, Avatar Kyoshi has hexproof. At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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5
The Boulder, Ready to Rumble Magic: The Gathering card

Mono-Green commander

The Boulder, Ready to Rumble

Animate lands, grow them with counters, and turn the mana base into the deck's main threat package.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 355 decks.
  • Build toward: landfall and land-creature support, haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Creature removal can become land disruption. Keep enough ordinary mana sources and recursion to recover.
  • Card text: Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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6
Toph, the Blind Bandit Magic: The Gathering card

Mono-Green commander

Toph, the Blind Bandit

Animate lands, grow them with counters, and turn the mana base into the deck's main threat package.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 295 decks.
  • Build toward: landfall and land-creature support, +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Creature removal can become land disruption. Keep enough ordinary mana sources and recursion to recover.
  • Card text: When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control.
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7
Haru, Hidden Talent Magic: The Gathering card

Mono-Green commander

Haru, Hidden Talent

Animate lands, grow them with counters, and turn the mana base into the deck's main threat package.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 151 decks.
  • Build toward: landfall and land-creature support, high Ally density, efficient interaction, independent card draw.
  • Pressure point: Creature removal can become land disruption. Keep enough ordinary mana sources and recursion to recover.
  • Card text: Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
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8
Bumi, Eclectic Earthbender Magic: The Gathering card

Mono-Green commander

Bumi, Eclectic Earthbender

Animate lands, grow them with counters, and turn the mana base into the deck's main threat package.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 139 decks.
  • Build toward: landfall and land-creature support, +1/+1 counter support, haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Creature removal can become land disruption. Keep enough ordinary mana sources and recursion to recover.
  • Card text: When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
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9
Bosco, Just a Bear Magic: The Gathering card

Mono-Green commander

Bosco, Just a Bear

Use a focused artifact package so ordinary setup pieces become fuel for the commander.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 132 decks.
  • Build toward: artifact tokens and artifact payoffs, +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Graveyard hate and exile can cut off the engine. Include a fair backup plan.
  • Card text: When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn.
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10
Flopsie, Bumi's Buddy Magic: The Gathering card

Mono-Green commander

Flopsie, Bumi's Buddy

Build around the text that is unique to this leader, then reserve enough slots for draw, interaction, and protection.

  • Why it ranks: This exact identity has 11 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 91 decks.
  • Build toward: +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Commander tax arrives quickly. The deck needs ramp and a game plan that still functions without its leader.
  • Card text: When Flopsie enters, put a +1/+1 counter on each creature you control. Each creature you control with power 4 or greater can't be blocked by more than one creature.
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Best Golgari Avatar Commanders

  • 1 eligible new commander exist in this exact color identity.
  • 1 is included under the series cap.
11
Long Feng, Grand Secretariat Magic: The Gathering card

Golgari commander

Long Feng, Grand Secretariat

Treat the graveyard and expendable permanents as resources instead of incidental value.

  • Why it ranks: This exact identity has 1 eligible new leader. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 919 decks.
  • Build toward: +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Graveyard hate and exile can cut off the engine. Include a fair backup plan.
  • Card text: Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
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Best Gruul Avatar Commanders

  • 4 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
12
Toph, Hardheaded Teacher Magic: The Gathering card

Gruul commander

Toph, Hardheaded Teacher

Recover a spell, cast through a Lesson shell, and convert every spell into another animated land.

  • Why it ranks: This exact identity has 4 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 5,404 decks.
  • Build toward: landfall and land-creature support, Lessons and graveyard setup, +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Creature removal can become land disruption. Keep enough ordinary mana sources and recursion to recover.
  • Card text: When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
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13
Bumi, Unleashed Magic: The Gathering card

Gruul commander

Bumi, Unleashed

Earthbend a large attacker, connect with Bumi, and untap the land base for a land-creature combat.

  • Why it ranks: This exact identity has 4 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 4,217 decks.
  • Build toward: landfall and land-creature support, haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Creature removal can become land disruption. Keep enough ordinary mana sources and recursion to recover.
  • Card text: Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
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Best Simic Avatar Commanders

  • 2 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
14
Guru Pathik Magic: The Gathering card

Simic commander

Guru Pathik

Stock the graveyard or hand with Lessons so the command-zone payoff stays online.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 133 decks.
  • Build toward: Lessons and graveyard setup, +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Repeated commander removal can turn the engine into an expensive setup piece. Do not skip standalone draw and interaction.
  • Card text: When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
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15
The Lion-Turtle Magic: The Gathering card

Simic commander

The Lion-Turtle

Stock the graveyard or hand with Lessons so the command-zone payoff stays online.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 119 decks.
  • Build toward: Lessons and graveyard setup, haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Removal before combat can blank the turn. Haste and protection are real deck-building costs.
  • Card text: Reach, vigilance When The Lion-Turtle enters, you gain 3 life. The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. {T}: Add one mana of any color.
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Best Selesnya Avatar Commanders

  • 2 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
16
Suki, Kyoshi Warrior Magic: The Gathering card

Selesnya commander

Suki, Kyoshi Warrior

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 1,196 decks.
  • Build toward: haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Removal before combat can blank the turn. Haste and protection are real deck-building costs.
  • Card text: Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
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17
Aang, A Lot to Learn Magic: The Gathering card

Selesnya commander

Aang, A Lot to Learn

Stock the graveyard or hand with Lessons so the command-zone payoff stays online.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 105 decks.
  • Build toward: Lessons and graveyard setup, +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Graveyard hate and exile can cut off the engine. Include a fair backup plan.
  • Card text: Aang has vigilance as long as there's a Lesson card in your graveyard. Whenever another creature you control dies, put a +1/+1 counter on Aang.
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Best Temur Avatar Commanders

  • 1 eligible new commander exist in this exact color identity.
  • 1 is included under the series cap.
18
Iroh, Grand Lotus Magic: The Gathering card

Temur commander

Iroh, Grand Lotus

Use the graveyard as a second hand during your turn, with one-mana flashback for Lessons.

  • Why it ranks: This exact identity has 1 eligible new leader. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 14,703 decks.
  • Build toward: Lessons, self-mill and looting, cheap instants and sorceries, graveyard protection.
  • Pressure point: Graveyard hate switches off the flashback engine, and six mana makes commander tax painful.
  • Card text: Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}.
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Best Naya Avatar Commanders

  • 1 eligible new commander exist in this exact color identity.
  • 1 is included under the series cap.
19
Toph, the First Metalbender Magic: The Gathering card

Naya commander

Toph, the First Metalbender

Turn nontoken artifacts into lands, then earthbend every end step to build an artifact-land army.

  • Why it ranks: This exact identity has 1 eligible new leader. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 32,126 decks.
  • Build toward: nontoken artifacts, landfall payoffs, +1/+1 counters, land recursion.
  • Pressure point: Turning artifacts into lands makes them vulnerable to land removal, while earthbent lands also die to creature removal.
  • Card text: Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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Best Bant Avatar Commanders

  • 3 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
20
Katara, the Fearless Magic: The Gathering card

Bant commander

Katara, the Fearless

Double every triggered ability from an Ally and build around the strongest repeatable triggers.

  • Why it ranks: This exact identity has 3 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 9,863 decks.
  • Build toward: Allies with strong triggered abilities, blink effects, token makers, protection.
  • Pressure point: Katara does nothing without Allies that have useful triggers. Removing her before those triggers resolve cuts the payoff in half.
  • Card text: If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
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21
Aang, at the Crossroads Magic: The Gathering card

Bant commander

Aang, at the Crossroads // Aang, Destined Savior

Animate lands, grow them with counters, and turn the mana base into the deck's main threat package.

  • Why it ranks: This exact identity has 3 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 6,449 decks.
  • Build toward: creatures with mana value four or less, blink and airbend effects, land-creature support.
  • Pressure point: The deck can expose creatures and animated lands to the same sweeper. Keep recursion and noncreature interaction in reserve.
  • Card text: Aang, at the Crossroads: Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. // Aang, Destined Savior: Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control beco...
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Best Five-Color Avatar Commanders

  • 2 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
22
Avatar Aang Magic: The Gathering card

Five-Color commander

Avatar Aang // Aang, Master of Elements

Cycle through all four bending actions for cards, then transform into a five-color cost-reduction engine.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 19,734 decks.
  • Build toward: repeatable airbend, waterbend, earthbend, and firebending enablers, five-color fixing.
  • Pressure point: The front face needs four different bending actions in one turn. Without a dense, cheap enabler package, Aang never reaches the payoff.
  • Card text: Avatar Aang: Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. // Aang, Master of Elements: Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. (This can reduce generic costs.) At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
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23
Hei Bai, Forest Guardian Magic: The Gathering card

Five-Color commander

Hei Bai, Forest Guardian

Find a Shrine on entry, then turn legendary enchantments into an unblockable Spirit board.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 6,910 decks.
  • Build toward: Shrines, legendary enchantments, five-color fixing, Spirit payoffs.
  • Pressure point: Five colors and a high Shrine count pull the mana and card packages in different directions. The deck needs disciplined fixing.
  • Card text: When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
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