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White Commander guide | Avatar: The Last Airbender

The Best White Avatar: The Last Airbender Commanders

Start with the mono-white field, then compare the two most-built options from every matching multicolor identity. Each pick is short, direct, and ready to turn into a deck.

Best Mono-White Avatar Commanders

  • 21 eligible new commanders exist in this exact color identity.
  • 10 are included under the series cap.
1
Monk Gyatso Magic: The Gathering card

Mono-White commander

Monk Gyatso

Protect targeted creatures by airbending them and repeatedly reuse their cast and entry value.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 2,321 decks.
  • Build toward: cast-from-exile and entry triggers, efficient interaction, independent card draw.
  • Pressure point: Repeated commander removal can turn the engine into an expensive setup piece. Do not skip standalone draw and interaction.
  • Card text: Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
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2
Momo, Friendly Flier Magic: The Gathering card

Mono-White commander

Momo, Friendly Flier

Discount one flying creature each turn and grow whenever another flier enters.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 2,228 decks.
  • Build toward: efficient interaction, independent card draw.
  • Pressure point: Repeated commander removal can turn the engine into an expensive setup piece. Do not skip standalone draw and interaction.
  • Card text: Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
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3
Appa, Steadfast Guardian Magic: The Gathering card

Mono-White commander

Appa, Steadfast Guardian

Use temporary exile as protection and value, then recast the cards that matter most.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 1,496 decks.
  • Build toward: cast-from-exile and entry triggers, efficient interaction, independent card draw.
  • Pressure point: Sweepers reset the board that makes the commander scale.
  • Card text: Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
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4
Aang, Airbending Master Magic: The Gathering card

Mono-White commander

Aang, Airbending Master

Use temporary exile as protection and value, then recast the cards that matter most.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 985 decks.
  • Build toward: cast-from-exile and entry triggers, +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Sweepers reset the board that makes the commander scale.
  • Card text: When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
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5
Sokka, Swordmaster Magic: The Gathering card

Mono-White commander

Sokka, Swordmaster

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 278 decks.
  • Build toward: high Ally density, artifact tokens and artifact payoffs, efficient interaction, independent card draw.
  • Pressure point: Sweepers reset the board that makes the commander scale.
  • Card text: Vigilance Equipment spells you cast cost {1} less to cast for each Ally you control. At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
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6
Jet, Rebel Leader Magic: The Gathering card

Mono-White commander

Jet, Rebel Leader

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 206 decks.
  • Build toward: haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Removal before combat can blank the turn. Haste and protection are real deck-building costs.
  • Card text: Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
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7
Momo, Playful Pet Magic: The Gathering card

Mono-White commander

Momo, Playful Pet

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 150 decks.
  • Build toward: artifact tokens and artifact payoffs, +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Sweepers reset the board that makes the commander scale.
  • Card text: Flying, vigilance When Momo leaves the battlefield, choose one : • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Put a +1/+1 counter on target creature you control. • Scry 2.
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8
Suki, Kyoshi Captain Magic: The Gathering card

Mono-White commander

Suki, Kyoshi Captain

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 94 decks.
  • Build toward: haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Removal before combat can blank the turn. Haste and protection are real deck-building costs.
  • Card text: Other Warriors you control get +1/+1. {3}{W}: Attacking Warriors you control gain double strike until end of turn.
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9
Appa, the Vigilant Magic: The Gathering card

Mono-White commander

Appa, the Vigilant

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 60 decks.
  • Build toward: high Ally density, efficient interaction, independent card draw.
  • Pressure point: Commander tax arrives quickly. The deck needs ramp and a game plan that still functions without its leader.
  • Card text: Flying, vigilance Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
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10
Suki, Courageous Rescuer Magic: The Gathering card

Mono-White commander

Suki, Courageous Rescuer

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 21 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 54 decks.
  • Build toward: efficient interaction, independent card draw.
  • Pressure point: Sweepers reset the board that makes the commander scale.
  • Card text: Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
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Best Orzhov Avatar Commanders

  • 1 eligible new commander exist in this exact color identity.
  • 1 is included under the series cap.
11
Hei Bai, Spirit of Balance Magic: The Gathering card

Orzhov commander

Hei Bai, Spirit of Balance

Use a focused artifact package so ordinary setup pieces become fuel for the commander.

  • Why it ranks: This exact identity has 1 eligible new leader. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 731 decks.
  • Build toward: artifact tokens and artifact payoffs, +1/+1 counter support, haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Removal before combat can blank the turn. Haste and protection are real deck-building costs.
  • Card text: Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. When Hei Bai leaves the battlefield, put its counters on target creature you control.
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Best Selesnya Avatar Commanders

  • 2 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
12
Suki, Kyoshi Warrior Magic: The Gathering card

Selesnya commander

Suki, Kyoshi Warrior

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 1,196 decks.
  • Build toward: haste, evasion, and combat protection, efficient interaction, independent card draw.
  • Pressure point: Removal before combat can blank the turn. Haste and protection are real deck-building costs.
  • Card text: Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
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13
Aang, A Lot to Learn Magic: The Gathering card

Selesnya commander

Aang, A Lot to Learn

Stock the graveyard or hand with Lessons so the command-zone payoff stays online.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 105 decks.
  • Build toward: Lessons and graveyard setup, +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Graveyard hate and exile can cut off the engine. Include a fair backup plan.
  • Card text: Aang has vigilance as long as there's a Lesson card in your graveyard. Whenever another creature you control dies, put a +1/+1 counter on Aang.
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Best Boros Avatar Commanders

  • 2 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
14
Iroh, Tea Master Magic: The Gathering card

Boros commander

Iroh, Tea Master

Give away harmless permanents, then turn each gift into a larger Ally token.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 3,766 decks.
  • Build toward: artifact tokens and artifact payoffs, +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Sweepers reset the board that makes the commander scale.
  • Card text: When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
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15
Jet, Freedom Fighter Magic: The Gathering card

Boros commander

Jet, Freedom Fighter

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 74 decks.
  • Build toward: +1/+1 counter support, efficient interaction, independent card draw.
  • Pressure point: Graveyard hate and exile can cut off the engine. Include a fair backup plan.
  • Card text: When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. When Jet dies, put a +1/+1 counter on each of up to two target creatures.
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Best Azorius Avatar Commanders

  • 3 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
16
Aang, Swift Savior Magic: The Gathering card

Azorius commander

Aang, Swift Savior // Aang and La, Ocean's Fury

Use temporary exile as protection and value, then recast the cards that matter most.

  • Why it ranks: This exact identity has 3 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 1,528 decks.
  • Build toward: cast-from-exile and entry triggers, cheap creatures and artifacts to tap, +1/+1 counter support, haste, evasion, and combat protection, efficient interaction.
  • Pressure point: Removal before combat can blank the turn. Haste and protection are real deck-building costs.
  • Card text: Aang, Swift Savior: Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. // Aang and La, Ocean's Fury: Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
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17
Katara, Water Tribe's Hope Magic: The Gathering card

Azorius commander

Katara, Water Tribe's Hope

Build a board that can help pay waterbend costs without giving up the turn's normal mana development.

  • Why it ranks: This exact identity has 3 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 1,296 decks.
  • Build toward: cheap creatures and artifacts to tap, efficient interaction, independent card draw.
  • Pressure point: Sweepers reset the board that makes the commander scale.
  • Card text: Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
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Best Mardu Avatar Commanders

  • 1 eligible new commander exist in this exact color identity.
  • 1 is included under the series cap.
18
Fire Lord Zuko Magic: The Gathering card

Mardu commander

Fire Lord Zuko

Cast from exile to grow the whole team while Zuko's attack funds the next spell.

  • Why it ranks: This exact identity has 1 eligible new leader. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 13,053 decks.
  • Build toward: impulse draw and other cast-from-exile effects, Allies, power boosts, combat protection.
  • Pressure point: The deck needs exile effects, a wide board, and a safe attack. Drawing the wrong half makes Zuko look ordinary.
  • Card text: Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
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Best Naya Avatar Commanders

  • 1 eligible new commander exist in this exact color identity.
  • 1 is included under the series cap.
19
Toph, the First Metalbender Magic: The Gathering card

Naya commander

Toph, the First Metalbender

Turn nontoken artifacts into lands, then earthbend every end step to build an artifact-land army.

  • Why it ranks: This exact identity has 1 eligible new leader. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 32,126 decks.
  • Build toward: nontoken artifacts, landfall payoffs, +1/+1 counters, land recursion.
  • Pressure point: Turning artifacts into lands makes them vulnerable to land removal, while earthbent lands also die to creature removal.
  • Card text: Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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Best Bant Avatar Commanders

  • 3 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
20
Katara, the Fearless Magic: The Gathering card

Bant commander

Katara, the Fearless

Double every triggered ability from an Ally and build around the strongest repeatable triggers.

  • Why it ranks: This exact identity has 3 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 9,863 decks.
  • Build toward: Allies with strong triggered abilities, blink effects, token makers, protection.
  • Pressure point: Katara does nothing without Allies that have useful triggers. Removing her before those triggers resolve cuts the payoff in half.
  • Card text: If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
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21
Aang, at the Crossroads Magic: The Gathering card

Bant commander

Aang, at the Crossroads // Aang, Destined Savior

Animate lands, grow them with counters, and turn the mana base into the deck's main threat package.

  • Why it ranks: This exact identity has 3 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 6,449 decks.
  • Build toward: creatures with mana value four or less, blink and airbend effects, land-creature support.
  • Pressure point: The deck can expose creatures and animated lands to the same sweeper. Keep recursion and noncreature interaction in reserve.
  • Card text: Aang, at the Crossroads: Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. // Aang, Destined Savior: Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control beco...
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Best Jeskai Avatar Commanders

  • 2 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
22
Sokka, Tenacious Tactician Magic: The Gathering card

Jeskai commander

Sokka, Tenacious Tactician

Every noncreature spell makes an Ally and gives the entire team a combat keyword package.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 11,160 decks.
  • Build toward: cheap noncreature spells, Allies, token payoffs, protection from sweepers.
  • Pressure point: The deck needs creatures and noncreature spells in balance. A sweeper removes the Allies that turn prowess into a clock.
  • Card text: Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
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23
Sokka and Suki Magic: The Gathering card

Jeskai commander

Sokka and Suki

Keep Ally density high enough for the command-zone trigger to matter every turn.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 3,254 decks.
  • Build toward: high Ally density, artifact tokens and artifact payoffs, efficient interaction, independent card draw.
  • Pressure point: Sweepers reset the board that makes the commander scale.
  • Card text: Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
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Best Five-Color Avatar Commanders

  • 2 eligible new commanders exist in this exact color identity.
  • 2 are included under the series cap.
24
Avatar Aang Magic: The Gathering card

Five-Color commander

Avatar Aang // Aang, Master of Elements

Cycle through all four bending actions for cards, then transform into a five-color cost-reduction engine.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 19,734 decks.
  • Build toward: repeatable airbend, waterbend, earthbend, and firebending enablers, five-color fixing.
  • Pressure point: The front face needs four different bending actions in one turn. Without a dense, cheap enabler package, Aang never reaches the payoff.
  • Card text: Avatar Aang: Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. // Aang, Master of Elements: Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. (This can reduce generic costs.) At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
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25
Hei Bai, Forest Guardian Magic: The Gathering card

Five-Color commander

Hei Bai, Forest Guardian

Find a Shrine on entry, then turn legendary enchantments into an unblockable Spirit board.

  • Why it ranks: This exact identity has 2 eligible new leaders. We keep up to ten mono-color cards and the top two from each multicolor identity. EDHREC currently reports 6,910 decks.
  • Build toward: Shrines, legendary enchantments, five-color fixing, Spirit payoffs.
  • Pressure point: Five colors and a high Shrine count pull the mana and card packages in different directions. The deck needs disciplined fixing.
  • Card text: When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
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