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Black commander guide — Lorwyn Eclipsed

The best Black commanders from Lorwyn Eclipsed.

Start with up to ten mono-black leaders, then compare up to two adopted options from every matching multicolor identity.

How this list is organized: mono-color sections keep up to ten leaders and each matching multicolor identity keeps up to two. EDHREC deck counts order each exact identity.

Golgari commanders

3 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

1
High Perfect Morcant Magic: The Gathering card

Golgari commander

High Perfect Morcant

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Why it ranks: Within the Golgari identity, 3 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 16,780 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, the relevant Lorwyn creature type, cheap spells and stack interaction, efficient interaction.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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2
Lluwen, Imperfect Naturalist Magic: The Gathering card

Golgari commander

Lluwen, Imperfect Naturalist

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. {2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Why it ranks: Within the Golgari identity, 3 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 1,808 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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Rakdos commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

3
Grub, Storied Matriarch Magic: The Gathering card

Rakdos commander

Grub, Storied Matriarch // Grub, Notorious Auntie

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: Menace Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. // Menace Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sa...

Why it ranks: Within the Rakdos identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 4,759 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, the relevant Lorwyn creature type, repeatable token makers, graveyard value and expendable permanents.
Pressure pointRemoval before combat can blank the turn; haste, evasion, and protection all consume real deck slots.
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Orzhov commanders

2 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

4
Eirdu, Carrier of Dawn Magic: The Gathering card

Orzhov commander

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. // Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it...

Why it ranks: Within the Orzhov identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 5,161 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, the relevant Lorwyn creature type, repeatable token makers, graveyard value and expendable permanents.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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5
Abigale, Eloquent First-Year Magic: The Gathering card

Orzhov commander

Abigale, Eloquent First-Year

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Flying, first strike, lifelink When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.

Why it ranks: Within the Orzhov identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 3,061 decks for this commander.

Build towardefficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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Jund commanders

2 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

6
Auntie Ool, Cursewretch Magic: The Gathering card

Jund commander

Auntie Ool, Cursewretch

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.

Why it ranks: Within the Jund identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 17,920 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, the relevant Lorwyn creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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7
The Reaper, King No More Magic: The Gathering card

Jund commander

The Reaper, King No More

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.

Why it ranks: Within the Jund identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 5,553 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointHigh mana value magnifies commander tax, so ramp and alternative recovery lines are mandatory.
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Sultai commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

8
Maralen, Fae Ascendant Magic: The Gathering card

Sultai commander

Maralen, Fae Ascendant

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

Why it ranks: Within the Sultai identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 20,696 decks for this commander.

Build towardthe relevant Lorwyn creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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Abzan commanders

1 eligible new commander exists in this exact printed identity; 1 is included under the series rules.

9
Doran, Besieged by Time Magic: The Gathering card

Abzan commander

Doran, Besieged by Time

Combat is the value engine, making haste, evasion, and protection structural parts of the deck rather than optional upgrades.

What the card does: Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.

Why it ranks: Within the Abzan identity, 1 eligible new option exists; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 11,996 decks for this commander.

Build towardthe relevant Lorwyn creature type, evasion, haste, and combat protection, efficient interaction, commander protection.
Pressure pointRemoval before combat can blank the turn; haste, evasion, and protection all consume real deck slots.
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Five-Color commanders

2 eligible new commanders exist in this exact printed identity; 2 are included under the series rules.

10
Ashling, the Limitless Magic: The Gathering card

Five-Color commander

Ashling, the Limitless

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.

Why it ranks: Within the Five-Color identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 24,254 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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11
Mass of Mysteries Magic: The Gathering card

Five-Color commander

Mass of Mysteries

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: First strike, vigilance, trample At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Why it ranks: Within the Five-Color identity, 2 eligible new options exist; this guide keeps the two most adopted multicolor leaders. EDHREC currently reports 2,153 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, evasion, haste, and combat protection, efficient interaction, commander protection.
Pressure pointRemoval before combat can blank the turn; haste, evasion, and protection all consume real deck slots.
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