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Commander rankings — Lorwyn Eclipsed

The 10 best Lorwyn Eclipsed commanders.

This ranking compares every genuinely eligible new legend from ECL and ECC, removes reprints, orders the field by current EDHREC adoption, and explains the engine and pressure point behind each of the top ten.

1
Ashling, the Limitless Magic: The Gathering card

Most-played new Lorwyn Eclipsed commander

Ashling, the Limitless

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 24,254 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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2
Maralen, Fae Ascendant Magic: The Gathering card

Commander pick 2

Maralen, Fae Ascendant

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 20,696 decks for this commander.

Build towardthe relevant Lorwyn creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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3
Auntie Ool, Cursewretch Magic: The Gathering card

Commander pick 3

Auntie Ool, Cursewretch

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 17,920 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, the relevant Lorwyn creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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4
High Perfect Morcant Magic: The Gathering card

Commander pick 4

High Perfect Morcant

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 16,780 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, the relevant Lorwyn creature type, cheap spells and stack interaction, efficient interaction.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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5
Doran, Besieged by Time Magic: The Gathering card

Commander pick 5

Doran, Besieged by Time

Combat is the value engine, making haste, evasion, and protection structural parts of the deck rather than optional upgrades.

What the card does: Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 11,996 decks for this commander.

Build towardthe relevant Lorwyn creature type, evasion, haste, and combat protection, efficient interaction, commander protection.
Pressure pointRemoval before combat can blank the turn; haste, evasion, and protection all consume real deck slots.
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6
Brigid, Clachan's Heart Magic: The Gathering card

Commander pick 6

Brigid, Clachan's Heart // Brigid, Doun's Mind

Token production gives the deck both material and scaling payoffs, with the command zone defining which permanents should fill the list.

What the card does: Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. // {T}: Add X {G} or X {W}, where X is the number of other creatures you control. At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid.

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 6,246 decks for this commander.

Build towardthe relevant Lorwyn creature type, repeatable token makers, efficient interaction, commander protection.
Pressure pointSweepers can erase the board needed to scale the command-zone text.
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7
The Reaper, King No More Magic: The Gathering card

Commander pick 7

The Reaper, King No More

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 5,553 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, graveyard value and expendable permanents, efficient interaction, commander protection.
Pressure pointHigh mana value magnifies commander tax, so ramp and alternative recovery lines are mandatory.
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8
Bre of Clan Stoutarm Magic: The Gathering card

Commander pick 8

Bre of Clan Stoutarm

The rules text gives the deck a concrete build-around, while the remaining slots must supply interaction, card flow, and a reliable way to close.

What the card does: {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 5,454 decks for this commander.

Build towardthe relevant Lorwyn creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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9
Eirdu, Carrier of Dawn Magic: The Gathering card

Commander pick 9

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Blight and -1/-1 counters become a resource, so the deck wants expendable creatures, counter movement, or payoffs for weakened bodies.

What the card does: Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. // Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it...

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 5,161 decks for this commander.

Build toward-1/-1 counter payoffs, counter placement or movement, the relevant Lorwyn creature type, repeatable token makers, graveyard value and expendable permanents.
Pressure pointGraveyard hate and exile can interrupt the engine, so the deck needs a fair backup plan.
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10
Ashling, Rekindled Magic: The Gathering card

Commander pick 10

Ashling, Rekindled // Ashling, Rimebound

Repeatable card flow is the engine; the best builds maximize the trigger while protecting the commander that keeps the hand moving.

What the card does: Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. // Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. At the beginnin...

Why it ranks: Across every eligible new ECL and ECC commander, current deck adoption supplies a reproducible ordering signal; rules text then determines the plan, support needs, and failure point. EDHREC currently reports 5,146 decks for this commander.

Build towardthe relevant Lorwyn creature type, efficient interaction, commander protection.
Pressure pointRepeated commander removal can reduce the card to an expensive setup piece; independent draw and interaction remain important.
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