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Competitive Modern — Marvel Super Heroes

The best Marvel Super Heroes cards for Modern.

Hex Magic and Avengers Disassembled remain the clearest launch upgrades, but the story now includes a strong individual Loki result and emerging Shang-Chi adoption. Six picks cover distinct jobs; the rankings weigh repeat use, results, and fit rather than treating every registration as a win.

1
Hex Magic Magic: The Gathering card

Best established engine upgrade

Hex Magic

Ruby Storm gets a reload with access to the old hand.

The Pro Tour field contained 63 copies across 16 decks, all Ruby Storm: fifteen lists played four and one played three. That is sustained adoption of a precise engine piece, not sixteen unrelated experiments. official Pro Tour decklists.

For {2}{R}, Hex Magic exiles your remaining hand and draws that many cards, while letting you play the exiled cards through the end of your next turn. Cost reducers make the exchange easier to fit into a combo turn. The delayed window also leaves a route to recover when you cannot immediately spend everything.

Our latest sample contains three lists and twelve main-deck copies. That supports continued use, but the limited recent coverage and modest overall Pro Tour win rate are reasons not to describe Storm as the format’s dominant deck.

Card text and format legality.

Why it worksPreserves access to old resources while adding new cards to a spell chain.
RiskNeeds cards in hand and a shell that can spend the extra resources; a poor topdeck with an empty hand.
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2
Avengers Disassembled Magic: The Gathering card

Best flexible interaction

Avengers Disassembled

A sweeper and land answer for Boros Land Destruction.

The correct Pro Tour count is 23 copies across nine decks, not nine copies. All nine were Boros Land Destruction. official Pro Tour decklists.

The mana cost is {1}{R}{R}. Choose three damage to each creature, destruction of a target land with a tapped basic replacement, or both. It compresses two jobs into one slot, but the land mode is not unconditional mana denial when the opponent can find a basic.

Three recent lists contain twelve total copies, each split three main deck and one sideboard. Kritik’s fourth-place list in the August 24 Modern Challenge 96 is a concrete current result; the same player also appears in another event, so these are not three independent pilots.

Card text and format legality.

Why it worksUseful modes reduce the chance of drawing the wrong narrow answer.
RiskRequires two red mana, can damage your own creatures, and may give the opponent a replacement basic.
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3
Loki, God of Mischief Magic: The Gathering card

Best demonstrated build-around

Loki, God of Mischief

A strong individual Pro Tour result now has follow-up registrations.

Gaëtan Bossy’s Azorius Loki deck finished the Modern rounds 7–2–1. The reported 77.8% excludes the draw. There was only one Loki pilot, so that is an individual result, not a stable metagame win rate. official Modern win-rate report.

Loki costs {1}{U} and rewards a player or permanent becoming the target of an ability you control. The draw trigger is limited to once each turn. A targeting spell alone does not trigger it; an activated or triggered ability can. The best shells already want those abilities and can use them during both players’ turns.

Three August 24 Challenge lists contain nine main-deck copies. Their recorded placements are 12th, 19th, and 31st. That is useful follow-up adoption, although none is a new Top 8 in this captured sample.

Card text and format legality.

Why it worksAdds recurring card advantage to targeting abilities the deck already wants.
RiskNeeds the right support and a surviving two-mana creature; the once-per-turn limit prevents unlimited burst drawing.
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4
The Ten Rings Magic: The Gathering card

Best Karn toolbox payoff

The Ten Rings

An eight-mana refill accessed from the sideboard.

The Pro Tour lists contain two copies across two Eldrazi Tron decks, both in sideboards. official Pro Tour decklists.

Karn, the Great Creator can find the artifact when Tron has enough mana. At the beginning of your end step, The Ten Rings draws you up to ten cards if your hand is smaller than that, and it sets your maximum hand size to ten. Its strength is the size of the refill, not immediate protection.

Five of the 154 recent lists register one copy each, all in the sideboard. This sample supports describing it as a Karn target, not claiming mixed main-deck adoption or calling it a four-of staple.

Card text and format legality.

Why it worksA searchable late-game refill does not need to occupy the opening hand.
RiskEight mana is a major commitment, and the card does not clear the board or protect you on entry.
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5
Shang-Chi, Master of Kung Fu Magic: The Gathering card

Emerging creature-combo support

Shang-Chi, Master of Kung Fu

Recent adoption earns a place, with restrained claims about finishes.

Shang-Chi appears in ten of the 154 captured Modern lists, with twelve main-deck copies. The nine Challenge appearances range from 10th to 31st; the remaining appearance is in a League publication. Those are registrations, not ten winning decks.

For {1}{G}, Shang-Chi lets you activate abilities of your creatures as though they had haste. Its tap ability adds two mana of one color, usable only for abilities of creature sources. That can make a newly deployed utility creature productive immediately, while funding an activation that would otherwise consume the turn.

This is ability acceleration, not attack haste, and the mana cannot simply cast your next creature. The low copy counts suit a support piece more than a plan you assume will appear in every opening hand.

Card text and format legality.

Why it worksCombines immediate access to creature abilities with dedicated activation mana.
RiskRemoval can break the setup; recent appearances are broader than the demonstrated top finishes.
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6
Mjölnir, Hammer of Thor Magic: The Gathering card

Specialist sideboard option

Mjölnir, Hammer of Thor

Amulet’s Pro Tour copies were interaction, not an equip-Titan plan.

There were six copies across five Amulet Titan sideboards at the Pro Tour, with none in the main decks. official Pro Tour decklists.

Mjölnir costs {3}{R}. Its entry ability can deal four damage to a creature; alternatively, paying {2}{R} and discarding it deals two damage to every creature. The discard mode is an activated ability, so a normal spell counter does not counter it. This provides a credible reason for a creature-combo deck to reserve a sideboard slot for the Hammer.

Equip worthy costs {1}, but it only targets a legendary non-Villain creature that is red and/or white. An ordinary Primeval Titan is neither legendary nor red or white, so the earlier suggestion that Amulet simply equips Titan was wrong. No Mjölnir appeared in our latest 154-list sample; its rank rests on the historical sideboard evidence.

Card text and format legality.

Why it worksOffers two creature-interaction modes from one sideboard card.
RiskNarrow current evidence; red mana, symmetrical sweep damage, and the worthy restriction all matter.
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