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Green commander guide - Secrets of Strixhaven

The best Green commanders from Secrets of Strixhaven.

This guide includes every new green-identity legend in Secrets of Strixhaven and its Commander release. It does not invent a top ten: 12 qualifying commanders exist across the matching exact identities.

How this list is organized: every new qualifying commander is grouped by exact color identity. Within each subsection, current EDHREC rank is used as a reproducible ordering signal; the card evaluations themselves focus on rules text, build direction, and pressure points.

Mono-Green commanders

Every new commander in this exact identity is included; the stronger self-contained engine appears first.

1
Nev, the Practical Dean Magic: The Gathering card

Mono-Green commander

Nev, the Practical Dean

X spells grow Nev while every creature with counters gains trample.

What the card does: Creatures you control with counters on them have trample. Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev.

Nev, the Practical Dean is one of 2 new Mono-Green commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardinstant and sorcery density, cheap setup spells, +1/+1 counter support, proliferate, big mana.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
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2
Emil, Vastlands Roamer Magic: The Gathering card

Mono-Green commander

Emil, Vastlands Roamer

Different land names determine the size of repeatable Fractals, and counters gain trample.

What the card does: Creatures you control with +1/+1 counters on them have trample. {4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.

Emil, Vastlands Roamer is one of 2 new Mono-Green commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build toward+1/+1 counter support, proliferate, big mana, X spells, card advantage.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
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Simic commanders

Every new commander in this exact identity is included; the stronger self-contained engine appears first.

3
Quandrix, the Proof Magic: The Gathering card

Simic commander

Quandrix, the Proof

Cascade on the commander is only the start; spells cast from hand gain cascade too.

What the card does: Flying, trample Cascade Instant and sorcery spells you cast from your hand have cascade.

Quandrix, the Proof is one of 5 new Simic commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardinstant and sorcery density, cheap setup spells, card advantage, commander protection.
Pressure pointA high spell count leaves less room for creatures, protection, and recovery.
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4
Zimone, Infinite Analyst Magic: The Gathering card

Simic commander

Zimone, Infinite Analyst

Each first X spell grows Zimone and makes the next X spell cheaper.

What the card does: The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone. Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone.

Zimone, Infinite Analyst is one of 5 new Simic commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardinstant and sorcery density, cheap setup spells, +1/+1 counter support, proliferate, big mana.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
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5
Primo, the Unbounded Magic: The Gathering card

Simic commander

Primo, the Unbounded

Enter with twice X counters, then turn combat damage from base-power-zero creatures into more Fractals.

What the card does: Trample Primo enters with twice X +1/+1 counters on it. Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.

Primo, the Unbounded is one of 5 new Simic commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build toward+1/+1 counter support, proliferate, big mana, X spells, haste.
Pressure pointThe engine needs a safe combat step, so haste and protection are structural deck slots.
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6
Berta, Wise Extrapolator Magic: The Gathering card

Simic commander

Berta, Wise Extrapolator

Larger spells grow Berta, refund mana, and fund a scalable Fractal maker.

What the card does: Increment Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.

Berta, Wise Extrapolator is one of 5 new Simic commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardinstant and sorcery density, cheap setup spells, +1/+1 counter support, proliferate, big mana.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
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7
Tam, Observant Sequencer Magic: The Gathering card

Simic commander

Tam, Observant Sequencer // Deep Sight

A Simic prepared commander ties landfall and card selection to a flexible two-face plan.

What the card does: Tam, Observant Sequencer: Landfall — Whenever a land you control enters, Tam becomes prepared. Deep Sight: You draw a card and gain 1 life.

Tam, Observant Sequencer is one of 5 new Simic commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardinstant and sorcery density, cheap setup spells, repeatable life gain, card advantage, commander protection.
Pressure pointThe commander supplies direction, but the deck still needs independent draw and protection when it is removed.
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Golgari commanders

Every new commander in this exact identity is included; the stronger self-contained engine appears first.

8
Witherbloom, the Balancer Magic: The Gathering card

Golgari commander

Witherbloom, the Balancer

Use a creature-heavy board to discount both the commander and your instant-and-sorcery game.

What the card does: Affinity for creatures Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.

Witherbloom, the Balancer is one of 5 new Golgari commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardinstant and sorcery density, cheap setup spells, card advantage, commander protection.
Pressure point8 mana makes removal and commander tax especially punishing.
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9
Dina, Essence Brewer Magic: The Gathering card

Golgari commander

Dina, Essence Brewer

Draw from sacrifice once each turn, then convert a creature into life and permanent power.

What the card does: Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. {2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.

Dina, Essence Brewer is one of 5 new Golgari commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardtoken makers, sacrifice outlets, recursion, repeatable life gain, +1/+1 counter support.
Pressure pointThe deck needs expendable material before the commander converts it into value.
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10
Blech, Loafing Pest Magic: The Gathering card

Golgari commander

Blech, Loafing Pest

Every life-gain event grows an entire Pest, Bat, Insect, Snake, and Spider board.

What the card does: Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.

Blech, Loafing Pest is one of 5 new Golgari commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardrepeatable life gain, +1/+1 counter support, proliferate, card advantage, commander protection.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
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11
Gorma, the Gullet Magic: The Gathering card

Golgari commander

Gorma, the Gullet

Creature deaths grow Gorma and make the next nontoken creature enter much larger.

What the card does: Lifelink Whenever another creature you control dies, put a +1/+1 counter on Gorma. Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.

Gorma, the Gullet is one of 5 new Golgari commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardtoken makers, sacrifice outlets, recursion, repeatable life gain, +1/+1 counter support.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
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12
Lluwen, Exchange Student Magic: The Gathering card

Golgari commander

Lluwen, Exchange Student // Pest Friend

A Golgari prepared package connects creature value, Pests, and graveyard-friendly play.

What the card does: Lluwen, Exchange Student: Lluwen enters prepared. Exile a creature card from your graveyard: Lluwen becomes prepared. Activate only as a sorcery. Pest Friend: Create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

Lluwen, Exchange Student is one of 5 new Golgari commander options in the Secrets release family, so it is evaluated inside that exact color identity rather than against unrelated archetypes.

Build towardinstant and sorcery density, cheap setup spells, repeatable life gain, self-mill, graveyard recursion.
Pressure pointThe engine needs a safe combat step, so haste and protection are structural deck slots.
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