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Commander rankings - Secrets of Strixhaven

The 10 best Secrets of Strixhaven commanders.

The return to Strixhaven supplied spell-copying Elder Dragons, prepared legends, sacrifice engines, Fractals, and graveyard plans. This ranking favors commanders with a repeatable engine, a clear deck-building identity, and enough payoff to justify the command-zone slot.

How we ranked them: repeatable command-zone value, deck-building support, resilience, mana cost, and ability to convert setup into a win. This is a Commander evaluation, not a tournament-usage ranking.

1
Prismari, the Inspiration Magic: The Gathering card

Best overall - Set-wide engine

Prismari, the Inspiration

Give every instant and sorcery spell storm and make one spell-heavy turn multiply itself.

What the card does: Flying Ward—Pay 5 life. Instant and sorcery spells you cast have storm.

Among the new Secrets of Strixhaven legends, Prismari, the Inspiration ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardinstant and sorcery density, cheap setup spells, repeatable life gain, card advantage, commander protection.
Pressure point7 mana makes removal and commander tax especially punishing.
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2
Moseo, Vein's New Dean Magic: The Gathering card

Commander pick 2

Moseo, Vein's New Dean

Turn life gain into scaled reanimation at every end step.

What the card does: Flying When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Among the new Secrets of Strixhaven legends, Moseo, Vein's New Dean ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardrepeatable life gain, self-mill, graveyard recursion, big mana, X spells.
Pressure pointThe engine needs a safe combat step, so haste and protection are structural deck slots.
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3
Witherbloom, the Balancer Magic: The Gathering card

Commander pick 3

Witherbloom, the Balancer

Use a creature-heavy board to discount both the commander and your instant-and-sorcery game.

What the card does: Affinity for creatures Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.

Among the new Secrets of Strixhaven legends, Witherbloom, the Balancer ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardinstant and sorcery density, cheap setup spells, card advantage, commander protection.
Pressure point8 mana makes removal and commander tax especially punishing.
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4
Dina, Essence Brewer Magic: The Gathering card

Commander pick 4

Dina, Essence Brewer

Draw from sacrifice once each turn, then convert a creature into life and permanent power.

What the card does: Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. {2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.

Among the new Secrets of Strixhaven legends, Dina, Essence Brewer ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardtoken makers, sacrifice outlets, recursion, repeatable life gain, +1/+1 counter support.
Pressure pointThe deck needs expendable material before the commander converts it into value.
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5
Lorehold, the Historian Magic: The Gathering card

Commander pick 5

Lorehold, the Historian

Give every instant and sorcery in hand miracle for two mana while looting on opposing upkeeps.

What the card does: Flying, haste Each instant and sorcery card in your hand has miracle {2}. At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.

Among the new Secrets of Strixhaven legends, Lorehold, the Historian ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardinstant and sorcery density, cheap setup spells, card advantage, commander protection.
Pressure pointA high spell count leaves less room for creatures, protection, and recovery.
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6
Killian, Decisive Mentor Magic: The Gathering card

Commander pick 6

Killian, Decisive Mentor

Auras tap and goad opposing creatures, then turn enchanted attackers into cards.

What the card does: Whenever an enchantment you control enters, tap up to one target creature and goad it. Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.

Among the new Secrets of Strixhaven legends, Killian, Decisive Mentor ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardAuras, enchantment protection, haste, combat protection, card advantage.
Pressure pointThe engine needs a safe combat step, so haste and protection are structural deck slots.
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7
Silverquill, the Disputant Magic: The Gathering card

Commander pick 7

Silverquill, the Disputant

Give every instant and sorcery casualty 1 so small creatures become copied spells.

What the card does: Flying, vigilance Each instant and sorcery spell you cast has casualty 1.

Among the new Secrets of Strixhaven legends, Silverquill, the Disputant ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardinstant and sorcery density, cheap setup spells, token makers, sacrifice outlets, recursion.
Pressure pointThe deck needs expendable material before the commander converts it into value.
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8
Blech, Loafing Pest Magic: The Gathering card

Commander pick 8

Blech, Loafing Pest

Every life-gain event grows an entire Pest, Bat, Insect, Snake, and Spider board.

What the card does: Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.

Among the new Secrets of Strixhaven legends, Blech, Loafing Pest ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardrepeatable life gain, +1/+1 counter support, proliferate, card advantage, commander protection.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
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9
Gorma, the Gullet Magic: The Gathering card

Commander pick 9

Gorma, the Gullet

Creature deaths grow Gorma and make the next nontoken creature enter much larger.

What the card does: Lifelink Whenever another creature you control dies, put a +1/+1 counter on Gorma. Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.

Among the new Secrets of Strixhaven legends, Gorma, the Gullet ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardtoken makers, sacrifice outlets, recursion, repeatable life gain, +1/+1 counter support.
Pressure pointBounce, exile, and sweepers can erase the counters that represent the deck's setup.
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10
Quandrix, the Proof Magic: The Gathering card

Commander pick 10

Quandrix, the Proof

Cascade on the commander is only the start; spells cast from hand gain cascade too.

What the card does: Flying, trample Cascade Instant and sorcery spells you cast from your hand have cascade.

Among the new Secrets of Strixhaven legends, Quandrix, the Proof ranks here because its engine is repeatable, identifiable from the command zone, and supported by a coherent deck shell.

Build towardinstant and sorcery density, cheap setup spells, card advantage, commander protection.
Pressure pointA high spell count leaves less room for creatures, protection, and recovery.
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